Lost_Edge/UnrealProject/Lost_Edge_Legacy/Source/Lost_Edge.Target.cs

15 lines
337 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class Lost_EdgeTarget : TargetRules
{
public Lost_EdgeTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.AddRange( new string[] { "Lost_Edge" } );
}
}