20 lines
547 B
C++
20 lines
547 B
C++
// Oleg Petruny proprietary.
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#include "Lost_EdgeShaders.h"
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#include "GlobalShader.h"
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#include "Misc/Paths.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_GAME_MODULE(FLost_EdgeShaders, Lost_EdgeShaders);
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void FLost_EdgeShaders::StartupModule()
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{
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// Maps virtual shader source directory to actual shaders directory on disk.
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FString ShaderDirectory = FPaths::Combine(FPaths::ProjectDir(), TEXT("Shaders/Private"));
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AddShaderSourceDirectoryMapping("/Lost_EdgeShaders", ShaderDirectory);
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}
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void FLost_EdgeShaders::ShutdownModule()
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{} |