The 3D Unreal Engine 5 game.
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Repo structure

This repository contains all sources and data for project Lost_Edge excluding server and network deploy configs.
Most of subdirectories represents individual modules and contains their own README.

Lost_Edge/
├─ Audio/ ---> Audio data (e.g. music, sounds, dialogues)
├─ Documentation/ ---> Documentation (e.g. game and level design)
├─ Fonts/ ---> Fonts used in project
├─ Images/ ---> Image data (e.g. textures, postures, logo)
├─ Models/ ---> Models data (e.g. characters, decorations, foliages)
├─ ReleaseBuilds/
│ ├─ Legacy/ ---> Legacy build created as high school project
│ └─ vX.X/ ---> Current builds of Lost_Edge (university project)
├─ UnrealProject/
│ ├─ Lost_Edge/ ---> Current unreal project of Lost_Edge
│ └─ Lost_Edge_Legacy/ ---> Legacy unreal project created as high school project
└─VoiceGenerator/ ---> AI voice generation module

Building your own project copy

Building a copy of the game requires only Lost_Edge/UnrealProject/LostEdge/ directory.
For that purposes you can download the directory as archive or do a sparse checkout via commands below.

Git lfs common issues

The download can be sometimes too long which makes git lfs drop the connection with error
"LFS: Put "https://pixelyfier.com/git/Pixelyfier/Lost_Edge.git/info/lfs/objects/HASH": read tcp IP:PORT->pixelyfier.com:443: i/o timeout"

  • To fix this set local/global repo config git config lfs.activitytimeout 240