13 lines
447 B
C#
13 lines
447 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Lost_EdgeEditorTarget : TargetRules {
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public Lost_EdgeEditorTarget(TargetInfo Target) : base(Target) {
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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ExtraModuleNames.AddRange(new string[] { "Lost_Edge", "Lost_EdgeShaders" });
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}
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}
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