Oleg Petruny
f520f825e0
Graphic, audio, game settings, credits and UI. Reviewed-on: #8 Co-authored-by: Oleg Petruny <oleg.petruny@gmail.com> Co-committed-by: Oleg Petruny <oleg.petruny@gmail.com> |
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Audio | ||
Documentation | ||
Fonts | ||
Images | ||
Models | ||
ReleaseBuilds | ||
UnrealProject | ||
VoiceGenerator | ||
README.md |
Repo structure
This repository contains all sources and data for project Lost_Edge excluding server and network deploy configs.
Most of subdirectories represents individual modules and contains their own README.
Lost_Edge/
├─ Audio/ ---> Audio data (e.g. music, sounds, dialogues)
├─ Documentation/ ---> Documentation (e.g. game and level design)
├─ Fonts/ ---> Fonts used in project
├─ Images/ ---> Image data (e.g. textures, postures, logo)
├─ Models/ ---> Models data (e.g. characters, decorations, foliages)
├─ ReleaseBuilds/
│ ├─ Legacy/ ---> Legacy build created as high school project
│ └─ vX.X/ ---> Current builds of Lost_Edge (university project)
├─ UnrealProject/
│ ├─ Lost_Edge/ ---> Current unreal project of Lost_Edge
│ └─ Lost_Edge_Legacy/ ---> Legacy unreal project created as high school project
└─VoiceGenerator/ ---> AI voice generation module
Building your own project copy
Building a copy of the game requires only UnrealProject/LostEdge/ directory.
For that purposes you can download the directory as archive or do a sparse checkout via commands below.
- git clone --no-checkout https://pixelyfier.com/git/Pixelyfier/Lost_Edge.git
- cd Lost_Edge/
- git sparse-checkout init
- git sparse-checkout set UnrealProject/Lost_Edge
- git checkout master
Git lfs common issues
The download can be sometimes too long which makes git lfs drop the connection with error
"LFS: Put "https://pixelyfier.com/git/Pixelyfier/Lost_Edge.git/info/lfs/objects/HASH": read tcp IP:PORT->pixelyfier.com:443: i/o timeout"
- To fix this set local/global repo config
git config lfs.activitytimeout 240