@book{schreier2017blood,
  title={Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made},
  author={Schreier, J.},
  isbn={9780062651242},
  lccn={2017034583},
  url={https://books.google.cz/books?id=-bK-DQAAQBAJ},
  year={2017},
  publisher={HarperCollins}
}

@misc{pacingIntensity,
  title        = {Gameplay Fundamentals Revisited: Harnessed Pacing \& Intensity [online]},
  author       = {Mike Lopez},
  year         = 2018,
  note         = {[cit. 2025-04-01]. Dostupné z: \url{https://www.gamedeveloper.com/design/gameplay-fundamentals-revisited-harnessed-pacing-intensity}}
}

@misc{unityComparing,
  title        = {Objectively comparing Unity and Unreal Engine},
  author       = {Sirawat Pitaksarit},
  year         = 2019,
  note         = {[cit. 2025-04-01]. Dostupné z: \url{https://gametorrahod.com/objectively-comparing-unity-and-unreal-engine/}}
}

@misc{godotRealityCheck,
  title        = {What are the worst parts/issues of Godot in your experience?},
  author       = {Reddit/Godot},
  year         = 2024,
  note         = {[cit. 2025-04-01]. Dostupné z: \url{https://www.reddit.com/r/godot/comments/1ewrkey/what_are_the_worst_partsissues_of_godot_in_your/}}
}

@misc{godotRealityCheck2,
  title        = {Godot’s 3D Workflow Issues, Inconsistencies, and Confusion},
  author       = {Alfred Reinold Baudisch},
  year         = 2023,
  note         = {[cit. 2025-04-01]. Dostupné z: \url{https://alfredbaudisch.com/blog/gamedev/godot-engine/godots-3d-confusing-workflow-inconsistencies-conflicting-behaviours-and-annoyances/}}
}

@misc{fabRealityCheck,
  title        = {FAB - Review (Disaster for Customers and Sellers)},
  author       = {Unreal Engine Forums},
  year         = 2024,
  note         = {[cit. 2025-07-01]. Dostupné z: \url{https://forums.unrealengine.com/t/fab-review-disaster-for-customers-and-sellers/2092291}}
}
