metadata (#1)
Reviewed-on: #1 Co-authored-by: Oleg Petruny <oleg.petruny@gmail.com> Co-committed-by: Oleg Petruny <oleg.petruny@gmail.com>
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% Metadata k uložení do PDF, podrobnější popis viz dokumentace balíčku pdfx.
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% Metadata k uložení do PDF, podrobnější popis viz dokumentace balíčku pdfx.
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\Author{Jméno Příjmení}
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\Author{Oleg Petruny}
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\Title{Název práce}
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\Title{Vícežánrová příběhová počítačová hra s podporou načítání nového obsahu za běhu}
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\Publisher{Univerzita Karlova}
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\Publisher{Univerzita Karlova}
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% Metadata to be stored in PDF, see documentation of the pdfx package for more details.
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% Metadata to be stored in PDF, see documentation of the pdfx package for more details.
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\Author{Name Surname}
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\Author{Oleg Petruny}
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\Title{Thesis title}
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\Title{Multi-genre game with support for loading new content in real-time}
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\Publisher{Charles University}
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\Publisher{Charles University}
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metadata.tex
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metadata.tex
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%%% Fill in your details %%%
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%%% Fill in your details %%%
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% (Note: \xxx is a "ToDo label" which makes the unfilled visible. Remove it.)
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% (Note: \xxx is a "ToDo label" which makes the unfilled visible. Remove it.)
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\def\ThesisTitle{\xxx{Thesis title}}
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\def\ThesisTitle{Vícežánrová příběhová počítačová hra s podporou načítání nového obsahu za běhu}
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\def\ThesisAuthor{\xxx{Your Name Surname}}
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\def\ThesisAuthor{Oleg Petruny}
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\def\YearSubmitted{\xxx{YEAR}}
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\def\YearSubmitted{2025}
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% department assigned to the thesis
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% department assigned to the thesis
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\def\Department{\xxx{Name of the department}}
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\def\Department{Katedra softwaru a výuky informatiky}
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% Is it a department (katedra), or an institute (ústav)?
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% Is it a department (katedra), or an institute (ústav)?
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\def\DeptType{\xxx{Department}}
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\def\DeptType{Katedra}
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\def\Supervisor{\xxx{Supername Supersurname}}
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\def\Supervisor{Mgr. Martin Mirbauer}
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\def\SupervisorsDepartment{\xxx{department}}
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\def\SupervisorsDepartment{Katedra softwaru a výuky informatiky}
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% Study programme and specialization
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% Study programme and specialization
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\def\StudyProgramme{\xxx{study programme}}
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\def\StudyProgramme{Informatika (B0613A140006)}
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\def\StudyBranch{\xxx{study branch}}
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\def\StudyBranch{IPP6 (0613RA1400060010)}
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\def\Dedication{%
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\def\Dedication{%
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Dedication. \xxx{It is nice to say thanks to supervisors, friends, family, book authors and food providers.}
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Rozhodně děkuji svému vedoucímu Mgr. Martinu Mirbauerovi, za jeho čas, ochotu, trpělivost a cenné rady. K tomu i spoustě dalších lidí zapsaných v titulkach hry, s pomoci, testováním a podporou. Bez všech těchto lidí by táto práce nemohla vzniknout nebo by nenabyla takového rozsahu či kvality.
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}
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}
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\def\AbstractEN{%
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\def\AbstractEN{%
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\xxx{Abstracts are an abstract form of art. Use the most precise, shortest sentences that state what problem the thesis addresses, how it is approached, pinpoint the exact result achieved, and describe the applications and significance of the results. Highlight anything novel that was discovered or improved by the thesis. Maximum length is 200 words, but try to fit into 120. Abstracts are often used for deciding if a reviewer will be suitable for the thesis; a well-written abstract thus increases the probability of getting a reviewer who will like the thesis.}
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In the history of the gaming industry, there are really few games capable of loading content on the fly, let alone when the games are story-driven and designed for a single player. This thesis provides an example implementation of a comprehensive game in Unreal Engine, 3D models, and a dynamic soundtrack. The output is a playable, coherent story pieced into five genre and dynamic different levels. The project introduces an interface for loading new content on the fly, systems of dialogues, cutscenes, quick time events, and object interaction. Along with this, in detail are addressed problems and pitfalls in creating a game and graphics in Unreal Engine 5.
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% ABSTRACT IS NOT A COPY OF YOUR THESIS ASSIGNMENT!
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}
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}
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\def\AbstractCS{%
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\def\AbstractCS{%
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\xxx{You will need to submit both Czech and English abstract to the SIS, no matter what language you use in the thesis. If writing in English, translate the contents of \texttt{\textbackslash{}AbstractEN} into this field. In case you do not speak czech, your supervisor should be able to help you with the translation.}
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V dějinách herního průmyslu je opravdu malé množství her, schopných načítat obsah za běhu, natož když hry jsou s příběhem a určené pro jednoho hráče. Tato práce poskytuje vzorovou implementaci obsahlé hry v Uneral Engine, 3D modelů a dynamického soundtracku. Výstupem je dohratelný celistvý příběh probíhající v pět žánrově a dynamicky odlišných úrovních. Projekt zavádí rozhraní pro načítání nového obsahu za běhu, systémy dialogů, cutscén, quick time eventů a objektové interakce. Spolu s tím jsou podrobně řešeny problémy a úskalí při tvorbě hry a grafiky v Unreal Engine 5.
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}
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}
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% 3 to 5 keywords (recommended), each enclosed in curly braces.
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% 3 to 5 keywords (recommended), each enclosed in curly braces.
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% Keywords are useful for indexing and searching for the theses by topic.
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% Keywords are useful for indexing and searching for the theses by topic.
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\def\Keywords{%
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\def\Keywords{%
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\xxx{{key} {words}}
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{Počítačová hra} {Unreal Engine} {dynamické načítání obsahu} {3D grafika}
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}
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}
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% If your abstracts are long and do not fit in the infopage, you can make the
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% If your abstracts are long and do not fit in the infopage, you can make the
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\ifEN\relax\else
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\ifEN\relax\else
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% If you are writing a czech thesis, you additionally need to fill in the
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% If you are writing a czech thesis, you additionally need to fill in the
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% english translation of the metadata here!
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% english translation of the metadata here!
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\def\ThesisTitleEN{\xxx{Thesis title in English}}
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\def\ThesisTitleEN{Multi-genre game with support for loading new content in real-time}
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\def\DepartmentEN{\xxx{Name of the department in English}}
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\def\DepartmentEN{Department of Software and Computer Science Education}
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\def\DeptTypeEN{\xxx{Department}}
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\def\DeptTypeEN{Department}
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\def\SupervisorsDepartmentEN{\xxx{Superdepartment}}
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\def\SupervisorsDepartmentEN{Department of Software and Computer Science Education}
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\def\StudyProgrammeEN{\xxx{study programme}}
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\def\StudyProgrammeEN{Computer Science (B0613A140006)}
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\def\StudyBranchEN{\xxx{study branch}}
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\def\StudyBranchEN{IPP6 (0613RA1400060010)}
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\def\KeywordsEN{%
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\def\KeywordsEN{%
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\xxx{{key} {words}}
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{Computer game} {Unreal Engine} {dynamic content loading} {3D graphics}
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}
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}
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\fi
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\fi
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% Metadata to be stored in PDF, see documentation of the pdfx package for more details.
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% Metadata to be stored in PDF, see documentation of the pdfx package for more details.
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\Author{Name Surname}
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\Author{Oleg Petruny}
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\Title{Thesis title}
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\Title{Multi-genre game with support for loading new content in real-time}
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\Keywords{keywords\sep more such\sep yet another}
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\Keywords{Computer game\sep Unreal Engine\sep dynamic content loading\sep 3D graphics}
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\Subject{Abstract of thesis}
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\Subject{Abstract of thesis}
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\Publisher{Charles University}
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\Publisher{Charles University}
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