@book{schreier2017blood, title={Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made}, author={Schreier, J.}, isbn={9780062651242}, lccn={2017034583}, url={https://books.google.cz/books?id=-bK-DQAAQBAJ}, year={2017}, publisher={HarperCollins} } @misc{pacingIntensity, title = {Gameplay Fundamentals Revisited: Harnessed Pacing \& Intensity [online]}, author = {Mike Lopez}, year = 2018, note = {[cit. 2025-04-01]. Dostupné z: \url{https://www.gamedeveloper.com/design/gameplay-fundamentals-revisited-harnessed-pacing-intensity}} } @misc{unityComparing, title = {Objectively comparing Unity and Unreal Engine}, author = {Sirawat Pitaksarit}, year = 2019, note = {[cit. 2025-04-01]. Dostupné z: \url{https://gametorrahod.com/objectively-comparing-unity-and-unreal-engine/}} } @misc{godotRealityCheck, title = {What are the worst parts/issues of Godot in your experience?}, author = {Reddit/Godot}, year = 2024, note = {[cit. 2025-04-01]. Dostupné z: \url{https://www.reddit.com/r/godot/comments/1ewrkey/what_are_the_worst_partsissues_of_godot_in_your/}} } @misc{godotRealityCheck2, title = {Godot’s 3D Workflow Issues, Inconsistencies, and Confusion}, author = {Alfred Reinold Baudisch}, year = 2023, note = {[cit. 2025-04-01]. Dostupné z: \url{https://alfredbaudisch.com/blog/gamedev/godot-engine/godots-3d-confusing-workflow-inconsistencies-conflicting-behaviours-and-annoyances/}} }