@book{schreier2017blood, title={Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made}, author={Schreier, J.}, isbn={9780062651242}, lccn={2017034583}, url={https://books.google.cz/books?id=-bK-DQAAQBAJ}, year={2017}, publisher={HarperCollins} } @misc{pacingIntensity, title = {Gameplay Fundamentals Revisited: Harnessed Pacing \& Intensity [online]}, author = {Mike Lopez}, year = 2018, note = {[cit. 2025-04-01]. Dostupné z: \url{https://www.gamedeveloper.com/design/gameplay-fundamentals-revisited-harnessed-pacing-intensity}} } @misc{unityComparing, title = {Objectively comparing Unity and Unreal Engine}, author = {Sirawat Pitaksarit}, year = 2019, note = {[cit. 2025-04-01]. Dostupné z: \url{https://gametorrahod.com/objectively-comparing-unity-and-unreal-engine/}} } @misc{godotRealityCheck, title = {What are the worst parts/issues of Godot in your experience?}, author = {Reddit/Godot}, year = 2024, note = {[cit. 2025-04-01]. Dostupné z: \url{https://www.reddit.com/r/godot/comments/1ewrkey/what_are_the_worst_partsissues_of_godot_in_your/}} } @misc{godotRealityCheck2, title = {Godot’s 3D Workflow Issues, Inconsistencies, and Confusion}, author = {Alfred Reinold Baudisch}, year = 2023, note = {[cit. 2025-04-01]. Dostupné z: \url{https://alfredbaudisch.com/blog/gamedev/godot-engine/godots-3d-confusing-workflow-inconsistencies-conflicting-behaviours-and-annoyances/}} } @article{gptPaper, author = {Radford, Alec and Wu, Jeffrey and Child, Rewon and Luan, David and Amodei, Dario and Sutskever, Ilya}, biburl = {https://www.bibsonomy.org/bibtex/233e4b003b64b1060334660fbf6db1f3f/albinzehe}, interhash = {b926ece39c03cdf5499f6540cf63babd}, intrahash = {33e4b003b64b1060334660fbf6db1f3f}, journal = {OpenAI}, keywords = {gpt gpt2 languagemodelling transferlearning transformer}, note = {[cit. 2025-07-01]. Dostupné z: \url{https://cdn.openai.com/better-language-models/language_models_are_unsupervised_multitask_learners.pdf}}, timestamp = {2024-11-15T12:44:17.000+0100}, title = {Language Models are Unsupervised Multitask Learners}, year = 2019 } @misc{fabRealityCheck, title = {FAB - Review (Disaster for Customers and Sellers)}, author = {Unreal Engine Forums}, year = 2024, note = {[cit. 2025-07-01]. Dostupné z: \url{https://forums.unrealengine.com/t/fab-review-disaster-for-customers-and-sellers/2092291}} } @misc{chinaLoadingScreen, title = {PreLoadScreen and LoadingScreen in Unreal Engine 4 (Translated)}, author = {AGuner58 (Translated)}, year = 2023, note = {[cit. 2025-07-01]. Dostupné z: \url{https://zhuanlan.zhihu.com/p/608502007}} } @misc{japanLoadingScreen, title = {[UE4] Display an image immediately after launching the app using EarlyStartupScreen (Translated)}, author = {Ogura (Translated)}, year = 2021, note = {[cit. 2025-07-01]. Dostupné z: \url{https://historia.co.jp/archives/19862/}} } @misc{videoSampling, title = {How to Use Frame Rates in Your Videos}, author = {Daniela Bowker}, year = 2024, note = {[cit. 2025-07-01]. Dostupné z: \url{https://artlist.io/blog/how-to-use-frame-rates/}} } @misc{audioSampling, title = {Digital audio basics: audio sample rate and bit depth}, author = {Ian Stewart}, year = 2024, note = {[cit. 2025-07-01]. Dostupné z: \url{https://www.izotope.com/en/learn/digital-audio-basics-sample-rate-and-bit-depth}} }