@book{schreier2017blood,
  title={Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made},
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  lccn={2017034583},
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}

@misc{pacingIntensity,
  title        = {Gameplay Fundamentals Revisited: Harnessed Pacing \& Intensity},
  author       = {Mike Lopez},
  year         = 2018,
  note         = {\url{https://www.gamedeveloper.com/design/gameplay-fundamentals-revisited-harnessed-pacing-intensity} [Accessed: (03.2025)]}
}

@misc{unityComparing,
  title        = {Objectively comparing Unity and Unreal Engine},
  author       = {Sirawat Pitaksarit},
  year         = 2019,
  note         = {\url{https://gametorrahod.com/objectively-comparing-unity-and-unreal-engine/} [Accessed: (03.2025)]}
}






@book{knuth1979tex,
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@book{lamport1994latex,
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@book{glasman2010science,
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@book{sparling1989english,
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@book{tufte1990envisioning,
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@book{tufte1983visual,
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@book{wilke2019fundamentals,
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@techreport{tantau2015tikz,
  title={The TikZ and PGF Packages (Manual for version 3.1.8b)},
  author={Tantau, Till},
  year={2020},
  institution={Institut f{\"u}r Theoretische Informatik Universit{\"a}t zu L{\"u}beck},
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}