Reviewed-on: #4 Co-authored-by: Oleg Petruny <oleg.petruny@gmail.com> Co-committed-by: Oleg Petruny <oleg.petruny@gmail.com>
86 lines
3.6 KiB
BibTeX
86 lines
3.6 KiB
BibTeX
@book{schreier2017blood,
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title={Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made},
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author={Schreier, J.},
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isbn={9780062651242},
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lccn={2017034583},
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url={https://books.google.cz/books?id=-bK-DQAAQBAJ},
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year={2017},
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publisher={HarperCollins}
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}
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@misc{pacingIntensity,
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title = {Gameplay Fundamentals Revisited: Harnessed Pacing \& Intensity [online]},
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author = {Mike Lopez},
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year = 2018,
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note = {[cit. 2025-04-01]. Dostupné z: \url{https://www.gamedeveloper.com/design/gameplay-fundamentals-revisited-harnessed-pacing-intensity}}
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}
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@misc{unityComparing,
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title = {Objectively comparing Unity and Unreal Engine},
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author = {Sirawat Pitaksarit},
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year = 2019,
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note = {[cit. 2025-04-01]. Dostupné z: \url{https://gametorrahod.com/objectively-comparing-unity-and-unreal-engine/}}
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}
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@misc{godotRealityCheck,
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title = {What are the worst parts/issues of Godot in your experience?},
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author = {Reddit/Godot},
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year = 2024,
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note = {[cit. 2025-04-01]. Dostupné z: \url{https://www.reddit.com/r/godot/comments/1ewrkey/what_are_the_worst_partsissues_of_godot_in_your/}}
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}
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@misc{godotRealityCheck2,
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title = {Godot’s 3D Workflow Issues, Inconsistencies, and Confusion},
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author = {Alfred Reinold Baudisch},
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year = 2023,
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note = {[cit. 2025-04-01]. Dostupné z: \url{https://alfredbaudisch.com/blog/gamedev/godot-engine/godots-3d-confusing-workflow-inconsistencies-conflicting-behaviours-and-annoyances/}}
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}
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@article{gptPaper,
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author = {Radford, Alec and Wu, Jeffrey and Child, Rewon and Luan, David and Amodei, Dario and Sutskever, Ilya},
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biburl = {https://www.bibsonomy.org/bibtex/233e4b003b64b1060334660fbf6db1f3f/albinzehe},
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interhash = {b926ece39c03cdf5499f6540cf63babd},
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intrahash = {33e4b003b64b1060334660fbf6db1f3f},
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journal = {OpenAI},
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keywords = {gpt gpt2 languagemodelling transferlearning transformer},
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note = {[cit. 2025-07-01]. Dostupné z: \url{https://cdn.openai.com/better-language-models/language_models_are_unsupervised_multitask_learners.pdf}},
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timestamp = {2024-11-15T12:44:17.000+0100},
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title = {Language Models are Unsupervised Multitask Learners},
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year = 2019
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}
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@misc{fabRealityCheck,
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title = {FAB - Review (Disaster for Customers and Sellers)},
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author = {Unreal Engine Forums},
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year = 2024,
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note = {[cit. 2025-07-01]. Dostupné z: \url{https://forums.unrealengine.com/t/fab-review-disaster-for-customers-and-sellers/2092291}}
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}
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@misc{chinaLoadingScreen,
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title = {PreLoadScreen and LoadingScreen in Unreal Engine 4 (Translated)},
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author = {AGuner58 (Translated)},
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year = 2023,
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note = {[cit. 2025-07-01]. Dostupné z: \url{https://zhuanlan.zhihu.com/p/608502007}}
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}
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@misc{japanLoadingScreen,
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title = {[UE4] Display an image immediately after launching the app using EarlyStartupScreen (Translated)},
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author = {Ogura (Translated)},
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year = 2021,
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note = {[cit. 2025-07-01]. Dostupné z: \url{https://historia.co.jp/archives/19862/}}
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}
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@misc{videoSampling,
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title = {How to Use Frame Rates in Your Videos},
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author = {Daniela Bowker},
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year = 2024,
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note = {[cit. 2025-07-01]. Dostupné z: \url{https://artlist.io/blog/how-to-use-frame-rates/}}
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}
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@misc{audioSampling,
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title = {Digital audio basics: audio sample rate and bit depth},
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author = {Ian Stewart},
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year = 2024,
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note = {[cit. 2025-07-01]. Dostupné z: \url{https://www.izotope.com/en/learn/digital-audio-basics-sample-rate-and-bit-depth}}
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}
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