bachelor-thesis/refs.bib
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@book{schreier2017blood,
title={Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made},
author={Schreier, J.},
isbn={9780062651242},
lccn={2017034583},
url={https://books.google.cz/books?id=-bK-DQAAQBAJ},
year={2017},
publisher={HarperCollins}
}
@misc{pacingIntensity,
title = {Gameplay Fundamentals Revisited: Harnessed Pacing \& Intensity [online]},
author = {Mike Lopez},
year = 2018,
note = {[cit. 2025-04-01]. Dostupné z: \url{https://www.gamedeveloper.com/design/gameplay-fundamentals-revisited-harnessed-pacing-intensity}}
}
@misc{unityComparing,
title = {Objectively comparing Unity and Unreal Engine},
author = {Sirawat Pitaksarit},
year = 2019,
note = {[cit. 2025-04-01]. Dostupné z: \url{https://gametorrahod.com/objectively-comparing-unity-and-unreal-engine/}}
}
@misc{godotRealityCheck,
title = {What are the worst parts/issues of Godot in your experience?},
author = {Reddit/Godot},
year = 2024,
note = {[cit. 2025-04-01]. Dostupné z: \url{https://www.reddit.com/r/godot/comments/1ewrkey/what_are_the_worst_partsissues_of_godot_in_your/}}
}
@misc{godotRealityCheck2,
title = {Godots 3D Workflow Issues, Inconsistencies, and Confusion},
author = {Alfred Reinold Baudisch},
year = 2023,
note = {[cit. 2025-04-01]. Dostupné z: \url{https://alfredbaudisch.com/blog/gamedev/godot-engine/godots-3d-confusing-workflow-inconsistencies-conflicting-behaviours-and-annoyances/}}
}