16 lines
396 B
C#
16 lines
396 B
C#
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
||
|
using UnrealBuildTool;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
public class Lost_EdgeTarget : TargetRules
|
||
|
{
|
||
|
public Lost_EdgeTarget( TargetInfo Target) : base(Target)
|
||
|
{
|
||
|
Type = TargetType.Game;
|
||
|
DefaultBuildSettings = BuildSettingsVersion.V2;
|
||
|
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
|
||
|
ExtraModuleNames.Add("Lost_Edge");
|
||
|
}
|
||
|
}
|