Init settings and content
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parent
c2336372d3
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08330b2263
7
.gitattributes
vendored
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7
.gitattributes
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Content/Models/** filter=lfs diff=lfs merge=lfs -text
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Content/MaterialsS/** filter=lfs diff=lfs merge=lfs -text
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Content/Fonts/** filter=lfs diff=lfs merge=lfs -text
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Content/Foliages/** filter=lfs diff=lfs merge=lfs -text
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Content/Audio/Sounds/** filter=lfs diff=lfs merge=lfs -text
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Content/Audio/Music/** filter=lfs diff=lfs merge=lfs -text
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Content/UI/Textures/** filter=lfs diff=lfs merge=lfs -text
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15
.gitignore
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15
.gitignore
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Binaries
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DerivedDataCache
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Intermediate
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Saved
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.vscode
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.vs
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*.VC.db
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*.opensdf
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*.opendb
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*.sdf
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*.sln
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*.suo
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*.xcodeproj
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*.xcworkspace
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Platforms/HoloLens
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13
.vsconfig
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13
.vsconfig
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{
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"version": "1.0",
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK.22000",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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]
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}
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BIN
Build/Windows/Application.ico
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BIN
Build/Windows/Application.ico
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After Width: | Height: | Size: 73 KiB |
BIN
Content/Splash/EdSplash.bmp
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BIN
Content/Splash/EdSplash.bmp
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BIN
Content/Splash/Splash.bmp
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Content/Splash/Splash.bmp
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After Width: | Height: | Size: 142 B |
BIN
Lost_Edge.png
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Lost_Edge.png
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After Width: | Height: | Size: 5.6 KiB |
15
Source/Lost_Edge.Target.cs
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15
Source/Lost_Edge.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class Lost_EdgeTarget : TargetRules
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{
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public Lost_EdgeTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
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ExtraModuleNames.Add("Lost_Edge");
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}
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}
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23
Source/Lost_Edge/Lost_Edge.Build.cs
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23
Source/Lost_Edge/Lost_Edge.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Lost_Edge : ModuleRules
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{
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public Lost_Edge(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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6
Source/Lost_Edge/Lost_Edge.cpp
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6
Source/Lost_Edge/Lost_Edge.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Lost_Edge.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Lost_Edge, "Lost_Edge" );
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6
Source/Lost_Edge/Lost_Edge.h
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6
Source/Lost_Edge/Lost_Edge.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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4
Source/Lost_Edge/Lost_EdgeGameModeBase.cpp
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Source/Lost_Edge/Lost_EdgeGameModeBase.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Lost_EdgeGameModeBase.h"
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17
Source/Lost_Edge/Lost_EdgeGameModeBase.h
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Source/Lost_Edge/Lost_EdgeGameModeBase.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameModeBase.h"
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#include "Lost_EdgeGameModeBase.generated.h"
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/**
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*
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*/
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UCLASS()
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class LOST_EDGE_API ALost_EdgeGameModeBase : public AGameModeBase
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{
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GENERATED_BODY()
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};
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15
Source/Lost_EdgeEditor.Target.cs
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Source/Lost_EdgeEditor.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class Lost_EdgeEditorTarget : TargetRules
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{
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public Lost_EdgeEditorTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
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ExtraModuleNames.Add("Lost_Edge");
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}
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}
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BIN
gameIcon.ico
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BIN
gameIcon.ico
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Binary file not shown.
After Width: | Height: | Size: 73 KiB |
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