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# Repo structure
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This repository contains all sources and data for project Lost_Edge excluding server and network deploy configs. \
Most of subdirectories represents individual modules and contains their own README. \
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Lost_Edge/
├─ [Audio/ ](Lost_Edge/src/branch/master/Audio ) ---> Audio data (e.g. music, sounds, dialogues)
├─ [Documentation/ ](Lost_Edge/src/branch/master/Documentation ) ---> Documentation (e.g. game and level design)
├─ [Fonts/ ](Lost_Edge/src/branch/master/Fonts ) ---> Fonts used in project
├─ [Images/ ](Lost_Edge/src/branch/master/Images ) ---> Image data (e.g. textures, postures, logo)
├─ [Models/ ](Lost_Edge/src/branch/master/Models ) ---> Models data (e.g. characters, decorations, foliages)
├─ [ReleaseBuilds/ ](Lost_Edge/src/branch/master/ReleaseBuilds )
│ ├─ Legacy/ ---> Legacy build created as high school project
│ └─ vX.X/ ---> Current builds of Lost_Edge (university project)
├─ UnrealProject/
│ ├─ [Lost_Edge/ ](Lost_Edge/src/branch/master/UnrealProject/Lost_Edge ) ---> Current unreal project of Lost_Edge
│ └─ Lost_Edge_Legacy/ ---> Legacy unreal project created as high school project
└─[VoiceGenerator/](Lost_Edge/src/branch/master/UnrealProject/VoiceGenerator) ---> AI voice generation module
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# Building your own project copy
Building a copy of the game requires only [Lost_Edge/UnrealProject/LostEdge/ ](Lost_Edge/src/branch/master/UnrealProject/Lost_Edge ) directory. \
For that purposes you can download the directory as archive or do a sparse checkout via commands below. \
- git clone --no-checkout https://pixelyfier.com/git/Pixelyfier/Lost_Edge.git
- cd Lost_Edge/
- git sparse-checkout init
- git sparse-checkout set UnrealProject/Lost_Edge
- git checkout master
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# Git lfs common issues
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The download can be sometimes too long which makes git lfs drop the connection with error "LFS: Put "https://pixelyfier.com/git/Pixelyfier/Lost_Edge.git/info/lfs/objects/HASH": read tcp IP:PORT->pixelyfier.com:443: i/o timeout" \
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- To fix this set local/global repo config `git config lfs.activitytimeout 240`