2024-04-13 18:13:05 +02:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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2024-05-20 18:06:31 +02:00
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public class Lost_EdgeTarget : TargetRules {
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public Lost_EdgeTarget(TargetInfo Target) : base(Target) {
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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ExtraModuleNames.AddRange(new string[] { "Lost_Edge", "Lost_EdgeShaders" });
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}
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2024-04-13 18:13:05 +02:00
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}
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