Lost_Edge/Source/Lost_EdgeEditor.Target.cs

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2024-04-13 18:13:05 +02:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class Lost_EdgeEditorTarget : TargetRules
{
public Lost_EdgeEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
ExtraModuleNames.Add("Lost_Edge");
}
}