minigames bug fixes
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UnrealProject/Lost_Edge/Content/Blueprints/Minigames/Fishing/UI_Minigame_Fishing.uasset
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UnrealProject/Lost_Edge/Content/Levels/Level_2/Blueprints/BP_Level2_CrossyRoad.uasset
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UnrealProject/Lost_Edge/Content/UI/Blueprints/UI_CutsceneSkip.uasset
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@ -159,6 +159,7 @@ void UCutsceneManager::OnFirstCutsceneInit() // most first sequence, so widgets
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static FSkipCutsceneDelegate skipCutsceneDelegate;
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if(!skipCutsceneDelegate.IsBound())
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skipCutsceneDelegate.BindDynamic(this, &UCutsceneManager::SkipSequence);
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WM->AnimateCutsceneWidget(EInputAnimatedWidgetAnimation::Reset);
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WM->EnableCutsceneWidget(skipCutsceneDelegate);
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}
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}
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