UE5.5 & plugins update
Reviewed-on: #9 Co-authored-by: Oleg Petruny <oleg.petruny@gmail.com> Co-committed-by: Oleg Petruny <oleg.petruny@gmail.com>
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@ -2,9 +2,11 @@
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"version": "1.0",
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"version": "1.0",
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"components": [
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.Unreal.Workspace",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK.22621",
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"Microsoft.VisualStudio.Component.Windows11SDK.22621",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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@ -1,6 +1,6 @@
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{
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{
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"FileVersion": 3,
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"FileVersion": 3,
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"EngineAssociation": "5.4",
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"EngineAssociation": "5.5",
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"Category": "",
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"Category": "",
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"Description": "",
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"Description": "",
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"Modules": [
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"Modules": [
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@ -351,29 +351,11 @@
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"Name": "OpenCV",
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"Name": "OpenCV",
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"Enabled": true
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"Enabled": true
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},
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},
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{
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"Name": "AutoSizeComments",
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"Enabled": false,
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/ae89a2c4ab384de0a3f213b23de324f3"
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},
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{
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"Name": "RenameTool",
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"Enabled": true,
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/c6e227383f754209ab1eeb294aa0f6d6"
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},
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{
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{
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"Name": "FlatNodes",
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"Name": "FlatNodes",
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"Enabled": true,
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"Enabled": true,
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/b719437f3fb54c259b34227363df8cab"
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/b719437f3fb54c259b34227363df8cab"
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},
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},
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{
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"Name": "VisualStudioTools",
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"Enabled": true,
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/362651520df94e4fa65492dbcba44ae2",
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"SupportedTargetPlatforms": [
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"Win64"
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]
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},
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{
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{
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"Name": "FMODStudio",
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"Name": "FMODStudio",
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"Enabled": true
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"Enabled": true
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Binaries/Win64/fmod.dll
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Binaries/Win64/fmod.dll
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Binaries/Win64/fmodL.dll
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Binaries/Win64/fmodstudio.dll
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll
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UnrealProject/Lost_Edge/Plugins/FMODStudio/FMODStudio.uplugin
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UnrealProject/Lost_Edge/Plugins/FMODStudio/FMODStudio.uplugin
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAudioComponent.h
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAudioComponent.h
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBlueprintStatics.cpp
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudio/Private/FMODBlueprintStatics.cpp
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudio/Private/FMODSettings.cpp
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudio/Private/FMODSettings.cpp
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioModule.cpp
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioModule.cpp
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_common.h
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_common.h
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UnrealProject/Lost_Edge/Plugins/FMODStudioNiagara/FMODStudioNiagara.uplugin
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UnrealProject/Lost_Edge/Plugins/FMODStudioNiagara/FMODStudioNiagara.uplugin
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Content/Materials/Box.uasset
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Content/Materials/Box.uasset
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UnrealProject/Lost_Edge/Plugins/FlatNodes/FlatNodes.uplugin
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UnrealProject/Lost_Edge/Plugins/FlatNodes/FlatNodes.uplugin
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/CollapsedNode_Body_ColorSpill.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/CollapsedNode_Body_ColorSpill.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/Linear_VarNode_Background.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/Linear_VarNode_Background.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/RegularNode_body.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/RegularNode_body.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/RegularNode_color_spill.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/RegularNode_color_spill.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/RegularNode_heat_display.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/RegularNode_heat_display.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/RegularNode_shadow.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/RegularNode_shadow.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/RegularNode_shadow_selected.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/RegularNode_title_gloss.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/RegularNode_title_gloss.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/RegularNode_title_highlight.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/RegularNode_title_highlight.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/TintedNode_body.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/TintedNode_body.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/VarNode_body.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/VarNode_body.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/VarNode_color_spill.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/VarNode_color_spill.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/VarNode_gloss.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/VarNode_gloss.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/VarNode_heat_display.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/VarNode_heat_display.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/VarNode_shadow.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/VarNode_shadow.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/VarNode_shadow_selected.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Graph/VarNode_shadow_selected.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Icon128.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Icon128.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Old/Graph/ExecPin_Connected.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Old/Graph/ExecPin_Disconnected.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Resources/Old/Graph/ExecPin_Disconnected.png
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/FlatNodes.Build.cs
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/FlatNodes.Build.cs
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Private/FlatNodes.cpp
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Private/FlatNodes.cpp
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Private/FlatNodesSettings.cpp
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Private/FlatNodesSettings.cpp
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Public/FlatNodes.h
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Public/FlatNodes.h
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Public/FlatNodesSettings.h
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/Public/FlatNodesSettings.h
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@ -7,6 +7,7 @@
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#include "EngineUtils.h"
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#include "EngineUtils.h"
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#include "InputMappingContext.h"
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#include "InputMappingContext.h"
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#include "Kismet/GameplayStatics.h"
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#include "Kismet/GameplayStatics.h"
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#include "LevelSequenceActor.h"
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#include "LevelSequencePlayer.h"
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#include "LevelSequencePlayer.h"
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#include "CustomGameInstance.h"
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#include "CustomGameInstance.h"
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@ -38,6 +38,13 @@ void AMainGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
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{
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{
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cutsceneManager->LockCallback(true);
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cutsceneManager->LockCallback(true);
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//cutsceneManager->ClearQueue(); // condition race segfault?
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//cutsceneManager->ClearQueue(); // condition race segfault?
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leadLevel.Reset();
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widgetsManager.Reset();
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cutsceneManager.Reset();
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quickTimeEventManager.Reset();
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dialogueManager.Reset();
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Super::EndPlay(EndPlayReason);
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}
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}
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bool AMainGameModeBase::SetPause(APlayerController* PC, FCanUnpause CanUnpauseDelegate)
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bool AMainGameModeBase::SetPause(APlayerController* PC, FCanUnpause CanUnpauseDelegate)
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