final
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@ -1,5 +1,3 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=09D27A7F49EDD2A17DE1879F3BDEF448
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ProjectVersion=0.1
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@ -133,13 +131,7 @@ bShouldAcquireMissingChunksOnLoad=False
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bShouldWarnAboutInvalidAssets=True
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MetaDataTagsForAssetRegistry=()
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[/Script/LoadingScreen.LoadingScreenSettings]
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startupBackgroundImageA=/Game/Movies/Images/T_StartupImageA.T_StartupImageA
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startupBackgroundImageB=/Game/Movies/Images/T_StartupImageB.T_StartupImageB
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[/Script/StartupScreenModule.StartupScreenSettings]
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imageA=/Game/Movies/Images/T_StartupImageA.T_StartupImageA
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imageB=/Game/Movies/Images/T_StartupImageB.T_StartupImageB
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[/Script/LoadingScreenSettings.LoadingScreenSettings]
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minimumDisplayTime=2.000000
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levels=(("/Game/Levels/Test/L_Test.L_Test", NSLOCTEXT("[/Script/LoadingScreenSettings]", "38913E074A1A7FB8CEC17CA454DB93CA", "Test level")),("/Game/Levels/Level_1/L_Level1.L_Level1", NSLOCTEXT("[/Script/LoadingScreenSettings]", "F5CCDF174DFA012184FEC8815ECFC60A", "Chapter 1")),("/Game/Levels/Level_2/L_Level2.L_Level2", NSLOCTEXT("[/Script/LoadingScreenSettings]", "CFCC13A248739EEE82C1D4B184356774", "Chapter 2")),("/Game/Levels/Level_3/L_Level3.L_Level3", NSLOCTEXT("[/Script/LoadingScreenSettings]", "3132A33A4C4D1781D269F88B79713C68", "Chapter 3")),("/Game/Levels/Level_4/L_Level4.L_Level4", NSLOCTEXT("[/Script/LoadingScreenSettings]", "C0EA4190480108E377AA78AA7BAA3A05", "Chapter 4")),("/Game/Levels/Level_5/L_Level5.L_Level5", NSLOCTEXT("[/Script/LoadingScreenSettings]", "61D418214496DCBC2286B89D87611BE2", "Chapter 5")))
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UnrealProject/Lost_Edge/Content/Levels/Level_2/L_Level2.umap
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UnrealProject/Lost_Edge/Content/Levels/Level_2/Sequencers/Seq_Level2_SkillSelect.uasset
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UnrealProject/Lost_Edge/Content/Levels/Level_2/Sequencers/Seq_Level2_TreeFall.uasset
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UnrealProject/Lost_Edge/Content/Levels/Test/Actors/RuntimeLoadTest/BP_Test_RuntimeLoad.uasset
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudio/FMODStudio.Build.cs
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudioEditor/FMODStudioEditor.Build.cs
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UnrealProject/Lost_Edge/Plugins/FMODStudioNiagara/Source/FMODStudioNiagara/FMODStudioNiagara.Build.cs
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/FlatNodes.Build.cs
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UnrealProject/Lost_Edge/Plugins/LoadingScreen/LoadingScreen.uplugin
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UnrealProject/Lost_Edge/Plugins/LoadingScreen/Source/LoadingScreen/Private/LoadingScreen.cpp
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UnrealProject/Lost_Edge/Plugins/LoadingScreen/Source/LoadingScreen/Private/LoadingScreen.cpp
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UnrealProject/Lost_Edge/Plugins/LoadingScreen/Source/LoadingScreen/Private/SLoadingScreenWidget.cpp
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UnrealProject/Lost_Edge/Plugins/LoadingScreen/Source/LoadingScreen/Public/LoadingScreen.h
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UnrealProject/Lost_Edge/Plugins/LoadingScreen/Source/LoadingScreenSettings/Public/LoadingScreenSettingsModule.cpp
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UnrealProject/Lost_Edge/Plugins/LoadingScreen/Source/PreStartupScreen/PreStartupScreen.Build.cs
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UnrealProject/Lost_Edge/Plugins/LoadingScreen/Source/PreStartupScreen/Private/PreStartupScreenPlayer.cpp
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UnrealProject/Lost_Edge/Plugins/LoadingScreen/Source/PreStartupScreen/Private/PreStartupScreenPlayer.h
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UnrealProject/Lost_Edge/Plugins/LoadingScreen/Source/PreStartupScreen/Private/SPreStartupScreenWidget.cpp
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UnrealProject/Lost_Edge/Plugins/LoadingScreen/Source/PreStartupScreen/Private/SPreStartupScreenWidget.h
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UnrealProject/Lost_Edge/Plugins/LoadingScreen/Source/StartupScreen/Private/SStartupScreenWidget.cpp
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UnrealProject/Lost_Edge/Plugins/LoadingScreen/Source/StartupScreen/Private/SStartupScreenWidget.h
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UnrealProject/Lost_Edge/Plugins/LoadingScreen/Source/StartupScreen/Private/StartupScreen.cpp
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UnrealProject/Lost_Edge/Plugins/LoadingScreen/Source/StartupScreen/Private/StartupScreenPlayer.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/PreStartupScreen.Build.cs
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/PreStartupScreenPlayer.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/PreStartupScreenPlayer.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/PreStartupScreenSettings.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/PreStartupScreen/Private/SPreStartupScreenWidget.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/SStartupScreenWidget.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/SStartupScreenWidget.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/StartupScreen.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/StartupScreenPlayer.cpp
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/StartupScreenPlayer.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/Source/StartupScreen/Private/StartupScreenSettings.h
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UnrealProject/Lost_Edge/Plugins/StartupScreen/StartupScreen.uplugin
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@ -16,13 +16,13 @@ struct FIntByteView
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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uint8 first;
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uint8 first = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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uint8 second;
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uint8 second = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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uint8 third;
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uint8 third = 0;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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uint8 fourth;
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uint8 fourth = 0;
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static FIntByteView Make(const int32 in);
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int32 AsInt() const;
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UFUNCTION(BlueprintPure, Category = TypeCasts)
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static FIntByteView MakeIntByteView(const int32 in);
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UFUNCTION(BlueprintPure)
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FIntPoint resolution;
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FIntPoint resolution = { 0, 0 };
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TArray<int32> refreshRates;
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};
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void OnDeactivate(EActivatorType type);
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/** Mask of active activator types */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (Bitmask, BitmaskEnum = "EActivatorType"))
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UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (Bitmask, BitmaskEnum = "/Script/Lost_Edge.EActivatorType"))
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int32 activated = 0;
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UPROPERTY(EditAnywhere)
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bool lockOnBeginPlay = false;
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UPROPERTY(EditDefaultsOnly)
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TArray<FText> inputDescription;
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UPROPERTY(EditDefaultsOnly, NoClear, meta = (Bitmask, BitmaskEnum = "EActivatorType"))
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UPROPERTY(EditDefaultsOnly, NoClear, meta = (Bitmask, BitmaskEnum = "/Script/Lost_Edge.EActivatorType"))
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int32 activatorTypes = 0;
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};
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float difficulty;
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float difficulty = 1.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float size;
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float size = 1.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float duration;
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float duration = 1.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int32 price;
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int32 price = 100;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FLinearColor color;
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FLinearColor color = FLinearColor::Blue;
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};
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UCLASS(Blueprintable, BlueprintType, MinimalAPI)
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GENERATED_BODY()
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UPROPERTY(BlueprintReadWrite)
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uint8 walk : 1;
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uint8 walk : 1 = 0;
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UPROPERTY(BlueprintReadWrite)
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uint8 jump : 1;
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uint8 jump : 1 = 0;
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UPROPERTY(BlueprintReadWrite)
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uint8 run : 1;
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uint8 run : 1 = 0;
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UPROPERTY(BlueprintReadWrite)
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uint8 interaction : 1;
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uint8 interaction : 1 = 0;
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UPROPERTY(BlueprintReadWrite)
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uint8 camera : 1;
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uint8 camera : 1 = 0;
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UPROPERTY(BlueprintReadWrite)
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uint8 inventory : 1;
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uint8 inventory : 1 = 0;
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static FPlayerLock All();
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};
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