This commit is contained in:
Oleg Petruny 2025-05-01 16:44:12 +02:00
parent ea69d35f3c
commit d60ef5982b
54 changed files with 94 additions and 85 deletions

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@ -1,5 +1,3 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=09D27A7F49EDD2A17DE1879F3BDEF448
ProjectVersion=0.1
@ -133,13 +131,7 @@ bShouldAcquireMissingChunksOnLoad=False
bShouldWarnAboutInvalidAssets=True
MetaDataTagsForAssetRegistry=()
[/Script/LoadingScreen.LoadingScreenSettings]
startupBackgroundImageA=/Game/Movies/Images/T_StartupImageA.T_StartupImageA
startupBackgroundImageB=/Game/Movies/Images/T_StartupImageB.T_StartupImageB
[/Script/StartupScreenModule.StartupScreenSettings]
imageA=/Game/Movies/Images/T_StartupImageA.T_StartupImageA
imageB=/Game/Movies/Images/T_StartupImageB.T_StartupImageB
[/Script/LoadingScreenSettings.LoadingScreenSettings]
minimumDisplayTime=2.000000
levels=(("/Game/Levels/Test/L_Test.L_Test", NSLOCTEXT("[/Script/LoadingScreenSettings]", "38913E074A1A7FB8CEC17CA454DB93CA", "Test level")),("/Game/Levels/Level_1/L_Level1.L_Level1", NSLOCTEXT("[/Script/LoadingScreenSettings]", "F5CCDF174DFA012184FEC8815ECFC60A", "Chapter 1")),("/Game/Levels/Level_2/L_Level2.L_Level2", NSLOCTEXT("[/Script/LoadingScreenSettings]", "CFCC13A248739EEE82C1D4B184356774", "Chapter 2")),("/Game/Levels/Level_3/L_Level3.L_Level3", NSLOCTEXT("[/Script/LoadingScreenSettings]", "3132A33A4C4D1781D269F88B79713C68", "Chapter 3")),("/Game/Levels/Level_4/L_Level4.L_Level4", NSLOCTEXT("[/Script/LoadingScreenSettings]", "C0EA4190480108E377AA78AA7BAA3A05", "Chapter 4")),("/Game/Levels/Level_5/L_Level5.L_Level5", NSLOCTEXT("[/Script/LoadingScreenSettings]", "61D418214496DCBC2286B89D87611BE2", "Chapter 5")))

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@ -16,13 +16,13 @@ struct FIntByteView
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
uint8 first;
uint8 first = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
uint8 second;
uint8 second = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
uint8 third;
uint8 third = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
uint8 fourth;
uint8 fourth = 0;
static FIntByteView Make(const int32 in);
int32 AsInt() const;
@ -70,7 +70,6 @@ public:
UFUNCTION(BlueprintPure, Category = TypeCasts)
static FIntByteView MakeIntByteView(const int32 in);
UFUNCTION(BlueprintPure)

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@ -13,7 +13,7 @@ struct FResolutionAndRefreshRates
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FIntPoint resolution;
FIntPoint resolution = { 0, 0 };
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TArray<int32> refreshRates;
};

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@ -85,7 +85,7 @@ protected:
void OnDeactivate(EActivatorType type);
/** Mask of active activator types */
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (Bitmask, BitmaskEnum = "EActivatorType"))
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (Bitmask, BitmaskEnum = "/Script/Lost_Edge.EActivatorType"))
int32 activated = 0;
UPROPERTY(EditAnywhere)
bool lockOnBeginPlay = false;

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@ -51,7 +51,7 @@ protected:
UPROPERTY(EditDefaultsOnly)
TArray<FText> inputDescription;
UPROPERTY(EditDefaultsOnly, NoClear, meta = (Bitmask, BitmaskEnum = "EActivatorType"))
UPROPERTY(EditDefaultsOnly, NoClear, meta = (Bitmask, BitmaskEnum = "/Script/Lost_Edge.EActivatorType"))
int32 activatorTypes = 0;
};

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@ -12,19 +12,19 @@ struct FFishVariation
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float difficulty;
float difficulty = 1.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float size;
float size = 1.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float duration;
float duration = 1.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 price;
int32 price = 100;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FLinearColor color;
FLinearColor color = FLinearColor::Blue;
};
UCLASS(Blueprintable, BlueprintType, MinimalAPI)

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@ -17,17 +17,17 @@ struct FPlayerLock
GENERATED_BODY()
UPROPERTY(BlueprintReadWrite)
uint8 walk : 1;
uint8 walk : 1 = 0;
UPROPERTY(BlueprintReadWrite)
uint8 jump : 1;
uint8 jump : 1 = 0;
UPROPERTY(BlueprintReadWrite)
uint8 run : 1;
uint8 run : 1 = 0;
UPROPERTY(BlueprintReadWrite)
uint8 interaction : 1;
uint8 interaction : 1 = 0;
UPROPERTY(BlueprintReadWrite)
uint8 camera : 1;
uint8 camera : 1 = 0;
UPROPERTY(BlueprintReadWrite)
uint8 inventory : 1;
uint8 inventory : 1 = 0;
static FPlayerLock All();
};