Level 5 placeholder
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1004ed503d
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@ -85,6 +85,7 @@ CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Lost_Edge")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Lost_Edge")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="Lost_EdgeGameModeBase")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="Lost_EdgeGameModeBase")
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GameUserSettingsClassName=/Script/Lost_Edge.CustomGameUserSettings
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GameUserSettingsClassName=/Script/Lost_Edge.CustomGameUserSettings
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LevelScriptActorClassName=/Script/Lost_Edge.LevelBase
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bEnablePlugin=True
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@ -62,7 +62,7 @@ InternationalizationPreset=English
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-CulturesToStage=en
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-CulturesToStage=en
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+CulturesToStage=en
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+CulturesToStage=en
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LocalizationTargetCatchAllChunkId=0
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LocalizationTargetCatchAllChunkId=0
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bCookAll=False
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bCookAll=True
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bCookMapsOnly=False
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bCookMapsOnly=False
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bSkipEditorContent=True
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bSkipEditorContent=True
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bSkipMovies=False
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bSkipMovies=False
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BIN
Content/Levels/Level_5/L_Level5.umap
(Stored with Git LFS)
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BIN
Content/Levels/Level_5/L_Level5.umap
(Stored with Git LFS)
Normal file
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