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e8aafdebf7 | |||
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cb905f62f1 | |||
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@ -158,6 +158,9 @@ ManualIPAddress=
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+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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+ProfileRedirects=(OldName="AgeOfWarUnitComputer",NewName="AgeOfWarUnitPlayerZone")
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+ProfileRedirects=(OldName="AgeOfWarUnit",NewName="AgeOfWarUnitPlayer")
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+ProfileRedirects=(OldName="AgeOfWarUnitPlayerZone",NewName="AgeOfWarUnitComputer")
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-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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UnrealProject/Lost_Edge/Content/Blueprints/Characters/BP_Player_BACKUP_1095.uasset
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UnrealProject/Lost_Edge/Content/Blueprints/Characters/BP_Player_BASE_1095.uasset
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UnrealProject/Lost_Edge/Content/Blueprints/Characters/BP_Player_LOCAL_1095.uasset
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UnrealProject/Lost_Edge/Content/Levels/Level_1/Materials/M_MonsterBodyLevel1Scene4.uasset
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UnrealProject/Lost_Edge/Content/Levels/Level_2/L_Level2.umap
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UnrealProject/Lost_Edge/Content/Levels/Level_2/Sequencers/OnBeginPlay/Seq_Level2_clock.uasset
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UnrealProject/Lost_Edge/Content/Levels/Level_2/Sequencers/Seq_Level2_SkillSelect.uasset
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UnrealProject/Lost_Edge/Content/Levels/Level_2/Sequencers/Seq_Level2_TreeFall.uasset
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UnrealProject/Lost_Edge/Content/Levels/Level_2/Sequencers/Seq_Level2_begin.uasset
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UnrealProject/Lost_Edge/Content/Levels/Test/L_Test.umap
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UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_Moss1.uasset
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UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_Moss2.uasset
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UnrealProject/Lost_Edge/Content/MaterialsLibrary/M_Moss3.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/Misc/PA_CurtainDynamic_Curtain.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/Misc/SK_CurtainDynamic_Curtain.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SKM_CurtainDynamic_Curtain.uasset
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UnrealProject/Lost_Edge/Content/Movies/Images/T_StartupImageA.uasset
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UnrealProject/Lost_Edge/Content/Movies/Images/T_StartupImageB.uasset
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudio/FMODStudio.Build.cs
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudio/FMODStudio.Build.cs
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudioEditor/FMODStudioEditor.Build.cs
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UnrealProject/Lost_Edge/Plugins/FMODStudio/Source/FMODStudioEditor/FMODStudioEditor.Build.cs
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UnrealProject/Lost_Edge/Plugins/FMODStudioNiagara/Source/FMODStudioNiagara/FMODStudioNiagara.Build.cs
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UnrealProject/Lost_Edge/Plugins/FMODStudioNiagara/Source/FMODStudioNiagara/FMODStudioNiagara.Build.cs
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/FlatNodes.Build.cs
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UnrealProject/Lost_Edge/Plugins/FlatNodes/Source/FlatNodes/FlatNodes.Build.cs
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@ -7,17 +7,16 @@ public class Lost_Edge : ModuleRules
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public Lost_Edge(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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//MinCpuArchX64 = MinimumCpuArchitectureX64.AVX2;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OpenCV" });
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PrivateDependencyModuleNames.AddRange(new string[] { "EnhancedInput", "UMG", "RHI", "RenderCore", "Lost_EdgeShaders", "PakFile", //"TextureCompressor",
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"LevelSequence", "MovieScene", "HTTP", "Json", "ApplicationCore", "ProceduralMeshComponent", "Landscape", "MoviePlayer", "Slate", "SlateCore" });
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"LevelSequence", "MovieScene", "HTTP", "Json", "ApplicationCore", "ProceduralMeshComponent", "Landscape", "MeshDescription", "StaticMeshDescription",
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"AssetRegistry", "LevelEditor", "MoviePlayer", "Slate", "SlateCore" });
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "LevelEditor",
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"MeshDescription", "StaticMeshDescription", "AssetRegistry" });
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PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd" });
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}
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// UE_LOG(LogTemp, Log, TEXT("capture: %s"), (capture ? TEXT("true") : TEXT("false")));
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@ -2,20 +2,20 @@
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#include "GrassGenerator.h"
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#include "Components/BoxComponent.h"
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#include "ProceduralMeshComponent.h"
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#if WITH_EDITOR
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "Components/BoxComponent.h"
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#include "Engine/SkyLight.h"
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#include "Engine/StaticMeshActor.h"
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#include "MeshDescription.h"
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#include "PhysicalMaterials/PhysicalMaterial.h"
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#include "ProceduralMeshConversion.h"
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#include "StaticMeshDescription.h"
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#include "Editor/EditorEngine.h"
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#include "LevelEditorSubsystem.h"
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#include "Landscape.h"
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#include "LandscapeComponent.h"
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#include "LevelEditorSubsystem.h"
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#include "MeshDescription.h"
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#include "PhysicalMaterials/PhysicalMaterial.h"
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#include "ProceduralMeshComponent.h"
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#include "ProceduralMeshConversion.h"
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#include "StaticMeshDescription.h"
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#if WITH_EDITOR
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#include "Editor/EditorEngine.h"
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#endif
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AGrassGenerator::AGrassGenerator()
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@ -34,7 +34,6 @@ void AGrassGenerator::PostLoad()
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Update();
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}
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#if WITH_EDITOR
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void AGrassGenerator::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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@ -44,7 +43,6 @@ void AGrassGenerator::PostEditChangeProperty(FPropertyChangedEvent& PropertyChan
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// || PropertyChangedEvent.GetPropertyName() == TEXT("Tile Size"))
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// Update();
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}
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#endif
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void AGrassGenerator::Generate()
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{
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@ -237,10 +235,8 @@ void AGrassGenerator::Export()
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void AGrassGenerator::Update()
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{
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#if WITH_EDITOR
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areaBrush->SetBoxExtent({ tileCount.X * tileSize * 0.5, tileCount.Y * tileSize * 0.5, 200 }, false);
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mesh->SetMaterial(0, grassMaterial.LoadSynchronous());
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//for(int32 i = 0; i < sectionsCount; ++i)
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// mesh->SetMaterSetMaterial(i, grassMaterial.LoadSynchronous());
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#endif
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}
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@ -22,13 +22,13 @@
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ALevelBase* ALevelBase::Get()
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{
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if(auto GM = AMainGameModeBase::Get())
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return GM->leadLevel;
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return GM->leadLevel.Get();
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return nullptr;
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}
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void ALevelBase::BeginPlay()
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{
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AMainGameModeBase::leadLevel = this;
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AMainGameModeBase::leadLevel = TStrongObjectPtr<ALevelBase>{ this };
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ALevelScriptActor::BeginPlay();
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@ -19,7 +19,7 @@ TStrongObjectPtr<UWidgetsManager> AMainGameModeBase::widgetsManager = nullptr;
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TStrongObjectPtr<UCutsceneManager> AMainGameModeBase::cutsceneManager = nullptr;
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TStrongObjectPtr<UQuickTimeEventManager> AMainGameModeBase::quickTimeEventManager = nullptr;
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TStrongObjectPtr<UDialogueManager> AMainGameModeBase::dialogueManager = nullptr;
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ALevelBase* AMainGameModeBase::leadLevel = nullptr;
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TStrongObjectPtr<ALevelBase> AMainGameModeBase::leadLevel = nullptr;
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void AMainGameModeBase::StartPlay()
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{
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@ -38,11 +38,11 @@ void AMainGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
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{
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cutsceneManager->LockCallback(true);
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cutsceneManager->Clear();
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leadLevel.Reset();
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widgetsManager.Reset();
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cutsceneManager.Reset();
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quickTimeEventManager.Reset();
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dialogueManager.Reset();
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leadLevel = nullptr;
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Super::EndPlay(EndPlayReason);
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}
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@ -44,7 +44,7 @@ public:
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void SwitchCameraMode();
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static class ALevelBase* leadLevel;
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static TStrongObjectPtr<class ALevelBase> leadLevel;
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FQuestsUpdateDelegate questsUpdateDelegate;
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@ -66,7 +66,6 @@ void AAgeOfWarUnit::EndPlay(const EEndPlayReason::Type EndPlayReason)
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AAgeOfWarUnit::AAgeOfWarUnit()
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{
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root = CreateDefaultSubobject<UBoxComponent>(TEXT("Collision"));
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SetRootComponent(root);
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allyblocker = CreateDefaultSubobject<UBoxComponent>(TEXT("AllyBlocker"));
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allyblocker->SetupAttachment(root);
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traceStart = CreateDefaultSubobject<USceneComponent>(TEXT("TraceStart"));
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@ -6,8 +6,7 @@ public class Lost_EdgeShaders : ModuleRules
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{
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public Lost_EdgeShaders(ReadOnlyTargetRules Target) : base(Target)
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{
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//bPrecompile = true;
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//bUsePrecompiled = true;
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bUsePrecompiled = true;
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { });
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PrivateDependencyModuleNames.AddRange(new string[] { "Core",
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