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23a5c0a876
Author | SHA1 | Date | |
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23a5c0a876 |
Images/HeightMaps/Rugged Terrain with Rivers
Models/Decorations
UnrealProject/Lost_Edge
Config
Content
Blueprints
Characters
Decorations
Foliages
Input
Actions
IA_CutsceneSkip.uassetIA_DialogueSkip.uassetIA_FlyUpDown.uassetIA_Interact.uassetIA_Journal.uassetIA_Jump.uassetIA_Look.uassetIA_Move.uassetIA_OpenMenu.uassetIA_Run.uassetIA_ShowInventory.uassetIA_TurnCameraMode.uasset
Interactables
Actions
IA_InteractableActivate.uassetIA_InteractableActivateMouse.uassetIA_InteractableInventoryFirst.uassetIA_InteractableInventorySecond.uassetIA_InteractableMoveActivateL.uassetIA_InteractableMoveActivateR.uassetIA_InteractableMoveRotate.uassetIA_InteractableMoveZoom.uasset
IMC_InteractableActivateMouse.uassetMinigame/Actions
Levels
MaterialsLibrary
Misc/Interactables
Models
Decorations
Materials
SMA_Window
Materials
PA_CurtainDynamic_Curtain.uassetSKM_CurtainDynamic_Curtain.uassetSK_CurtainDynamic_Curtain.uassetSM_Curtain.uassetSM_CurtainDynamicPinned.uassetSM_CurtainDynamic_Plank.uassetSM_CurtainStatic.uassetSM_WindowCurtainDynamicPinned.uassetSM_WindowDouble.uassetSM_WindowFull.uassetSM_WindowQuatro.uassetNature/Grass
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Models/Decorations/SMA_Window.fbx
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@ -215,3 +215,31 @@ Platforms=()
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[/Script/Engine.AudioSettings]
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DefaultBaseSoundMix=/Game/Audio/SM_Mixer.SM_Mixer
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[/Script/Engine.PhysicsSettings]
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PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsHistoryCapture=False,MaxSupportedLatencyPrediction=1000.000000,ResimulationSettings=(bEnableResimulationErrorPositionThreshold=True,ResimulationErrorPositionThreshold=10.000000,bEnableResimulationErrorRotationThreshold=True,ResimulationErrorRotationThreshold=4.000000,bEnableResimulationErrorLinearVelocityThreshold=False,ResimulationErrorLinearVelocityThreshold=5.000000,bEnableResimulationErrorAngularVelocityThreshold=False,ResimulationErrorAngularVelocityThreshold=2.000000))
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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DefaultDegreesOfFreedom=Full3D
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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AnimPhysicsMinDeltaTime=0.000000
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bSimulateAnimPhysicsAfterReset=False
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MinPhysicsDeltaTime=0.000000
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=False
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bSubsteppingAsync=False
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bTickPhysicsAsync=False
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AsyncFixedTimeStepSize=0.033333
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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+PhysicalSurfaces=(Type=SurfaceType1,Name="Grass")
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
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MinDeltaVelocityForHitEvents=0.000000
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ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
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UnrealProject/Lost_Edge/Content/Input/Actions/IA_CutsceneSkip.uasset
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UnrealProject/Lost_Edge/Content/Input/Actions/IA_DialogueSkip.uasset
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UnrealProject/Lost_Edge/Content/Input/Actions/IA_FlyUpDown.uasset
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UnrealProject/Lost_Edge/Content/Input/Actions/IA_Interact.uasset
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UnrealProject/Lost_Edge/Content/Input/Actions/IA_OpenMenu.uasset
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UnrealProject/Lost_Edge/Content/MaterialsLibrary/PhysMaterials/PM_Default.uasset
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UnrealProject/Lost_Edge/Content/MaterialsLibrary/PhysMaterials/PM_Default.uasset
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UnrealProject/Lost_Edge/Content/MaterialsLibrary/PhysMaterials/PM_Grass.uasset
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UnrealProject/Lost_Edge/Content/MaterialsLibrary/PhysMaterials/PM_Grass.uasset
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UnrealProject/Lost_Edge/Content/Misc/Interactables/ST_Interactables_Modificators_CommonDescriptions.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/Materials/M_WindowCurtain.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/Materials/M_WindowCurtainRing.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/Materials/M_WindowFrame.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/Materials/M_WindowCurtain.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/Materials/M_WindowCurtain.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/Materials/M_WindowCurtainRing.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/Materials/M_WindowFrame.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/Materials/M_WindowFrame.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/PA_CurtainDynamic_Curtain.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/PA_CurtainDynamic_Curtain.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SKM_CurtainDynamic_Curtain.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SKM_CurtainDynamic_Curtain.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SK_CurtainDynamic_Curtain.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SK_CurtainDynamic_Curtain.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_Curtain.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_CurtainDynamicPinned.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_CurtainDynamic_Plank.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_CurtainStatic.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_WindowCurtainDynamicPinned.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_WindowDouble.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_WindowFull.uasset
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UnrealProject/Lost_Edge/Content/Models/Decorations/SMA_Window/SM_WindowQuatro.uasset
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UnrealProject/Lost_Edge/Content/Models/Nature/Grass/BP_GrassCapture.uasset
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UnrealProject/Lost_Edge/Content/Models/Nature/Grass/MF_GrassMaskUV.uasset
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UnrealProject/Lost_Edge/Content/Models/Nature/Grass/MF_GrassProjection.uasset
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UnrealProject/Lost_Edge/Content/Models/Nature/Grass/MH_GrassBackground.uasset
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UnrealProject/Lost_Edge/Content/Models/Nature/Grass/MH_GrassBackground.uasset
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UnrealProject/Lost_Edge/Content/Models/Nature/Grass/MH_GrassDirection.uasset
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UnrealProject/Lost_Edge/Content/Models/Nature/Grass/MH_GrassDirection.uasset
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