Unreal Integration 2.02
Used for controlling mixer buses.
Methods:
Mute/Unmute the bus.
static void BusSetMute(
class UFMODBus *Bus,
bool bMute
);
Pause/Unpause all events going through the bus.
static void BusSetPaused(
class UFMODBus *Bus,
bool bPaused
);
Set volume on a bus.
static void BusSetVolume(
class UFMODBus *Bus,
float Volume
);
Volume value.
Stop all EventInstances routed into the bus.
static void BusStopAllEvents(
class UFMODBus *Bus,
EFMOD_STUDIO_STOP_MODE stopMode
);
See Also: FMOD_STUDIO_STOP_MODE