Unreal Integration 2.02

7. Blueprint Reference | Enums

Automatically generated methods for working with FMOD and Unreal Enums.

Methods:

Byte to Enum EFMOD_STUDIO_STOP_MODE

Converts a byte to an EFMOD_STUDIO_STOP_MODE.

Byte to Enum

C++

EFMOD_STUDIO_STOP_MODE ByteToEnum(
    byte Byte
);
Byte
Byte to convert to an EFMOD_STUDIO_STOP_MODE.

See Also: EFMOD_STUDIO_STOP_MODE.

ForEach EFMOD_STUDIO_STOP_MODE

Returns every value in the EFMOD_STUDIO_STOP_MODE enum.

ForEach EFMOD_STUDIO_STOP_MODE

C++

EFMOD_STUDIO_STOP_MODE ForEachEFMOD_STUDIO_STOP_MODE();

See Also: EFMOD_STUDIO_STOP_MODE.

Get Number of Entries in EFMOD_STUDIO_STOP_MODE

Returns the total number of entries in the EFMOD_STUDIO_STOP_MODE enum.

Get Number of Entries in EFMOD_STUDIO_STOP_MODE

C++

int GetNumberOfEntriesInEFMOD_STUDIO_STOP_MODE();

See Also: EFMOD_STUDIO_STOP_MODE.

Literal Enum EFMOD_STUDIO_STOP_MODE

Returns the value of an EFMOD_STUDIO_STOP_MODE member.

Literal Enum EFMOD_STUDIO_STOP_MODE

C++

EFMOD_STUDIO_STOP_MODE LiteralEnumEFMOD_STUDIO_STOP_MODE(
    EFMOD_STUDIO_STOP_MODE Enum
);
Enum
The EFMOD_STUDIO_STOP_MODE member value to retrieve.

See Also: EFMOD_STUDIO_STOP_MODE.