Unreal Integration 2.02

7. Blueprint Reference | Structs

Automatically generated methods for working with FMOD and Unreal Structs.

Methods

Break FMODAttenuationDetails

Adds a node that breaks an 'FMODAttenuationDetails` into its member fields.

FMOD Attenuation Details

C++

FMODAttenuationDetails BreakFMODAttenuationDetails(
    FMODAttenuation Details
);
FMODAttenuationDetails
FMODAttenuationDetails to break into its member fields.

Break FMODOcclusionDetails

Adds a node that breaks an 'FMODOcclusionDetails' into its member fields.

FMOD Occlusion Details

C++

FMODOcclusionDetails BreakFMODOcclusionDetails(
    FMODOcclusion Details
)
FMODOcclusionDetails
FMODOcclusionDetails to break into its member fields.

Make FMODAttenuationDetails

Adds a node that creates an 'FMODAttenuationDetails' from its members.

Make FMODAttenuationDetails

C++

FMODAttenuationDetails MakeFMODAttenuationDetails(
    bool OverrideAttenuation,
    float MinimumDistance,
    float MaximumDistance
);
OverrideAttenuation
True to use attenuation values set by editor, false to use values set in the Studio project.
MinimumDistance
Minimum 3D Distance. Value to use for the minimum attenuation distance if OverrideAttenuation is true.
MaximumDistance
Maximum 3D Distance. Value to use for the maximum attenuation distance if OverrideAttenuation is true.

See Also: FMODAttenuationDetails.

Make FMODEventInstance

Adds a node that creates an 'FMODEventInstance' from its members.

FMOD Event Instance

C++

FMODEventInstance MakeFMODEventInstance();

See Also: Event Instance.

Make FMODOcclusionDetails

Adds a node that creates an 'FMODOcclusionDetails' from its members.

FMODOcclusion Details

C++

FMODAttenuationDetails MakeFMODAttenuationDetails(
    bool EnableOcclusion,
    enum OcclusionTraceChannel,
    bool UseComplexCollisionForOcclusion
);
EnableOcclusion
True to enable occlusion settings, false to disable them.
OcclusionTraceChannel
Trace channel to use for audio occlusion checks.
UseComplexCollisionForOcclusion
True to enable complex geometry occlusion checks, false not to.

See Also: FMODOcclusionDetails.