65 lines
2.0 KiB (Stored with Git LFS)
C#
65 lines
2.0 KiB (Stored with Git LFS)
C#
// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2024.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class FMODStudioEditor : ModuleRules
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{
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#if WITH_FORWARDED_MODULE_RULES_CTOR
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public FMODStudioEditor(ReadOnlyTargetRules Target) : base(Target)
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#else
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public FMODStudioEditor(TargetInfo Target)
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#endif
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivatePCHHeaderFile = "Private/FMODStudioEditorPrivatePCH.h";
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bUseUnity = false;
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PrivateIncludePaths.AddRange(
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new string[] {
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"FMODStudio/Private",
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"FMODStudio/Public/FMOD",
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Path.Combine(ModuleDirectory, "Classes")
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"DeveloperToolSettings",
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"Engine",
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"FMODStudio",
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"InputCore",
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"UnrealEd",
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"Sequencer"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetRegistry",
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"AssetTools",
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"EditorStyle",
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"LevelEditor",
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"LevelSequence",
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"MainFrame",
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"MovieScene",
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"MovieSceneTracks",
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"MovieSceneTools",
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"PropertyEditor",
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"Settings",
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"Slate",
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"SlateCore",
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"Sockets",
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"SourceControl",
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"ToolMenus",
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"WorkspaceMenuStructure",
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}
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);
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}
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}
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} |