The 3D Unreal Engine 5 game.
Go to file
2024-12-14 18:53:00 +01:00
Audio git 2024-12-13 17:50:19 +01:00
Documentation README 2024-12-13 18:47:12 +01:00
Fonts git 2024-12-13 17:50:19 +01:00
Images README 2024-12-13 18:47:12 +01:00
Models git 2024-12-13 17:50:19 +01:00
ReleaseBuilds git 2024-12-13 17:50:19 +01:00
UnrealProject content loader, player, common functions 2024-12-14 18:53:00 +01:00
VoiceGenerator GameSettings, GameInstance, Widgets, Others... 2024-12-14 01:16:12 +01:00
README.md README 2024-12-13 18:47:12 +01:00

Repo structure

This repository contains all sources and data for project Lost_Edge excluding server and network deploy configs.
Most of subdirectories represents individual modules and contains their own README. \

Lost_Edge/ ├─ Audio/ ---> Audio data (e.g. music, sounds, dialogues) ├─ Documentation/ ---> Documentation (e.g. game and level design) ├─ Fonts/ ---> Fonts used in project ├─ Images/ ---> Image data (e.g. textures, postures, logo) ├─ Models/ ---> Models data (e.g. characters, decorations, foliages) ├─ ReleaseBuilds/ │ ├─ Legacy/ ---> Legacy build created as high school project │ └─ vX.X/ ---> Current builds of Lost_Edge (university project) ├─ UnrealProject/ │ ├─ Lost_Edge/ ---> Current unreal project of Lost_Edge │ └─ Lost_Edge_Legacy/ ---> Legacy unreal project created as high school project └─VoiceGenerator/ ---> AI voice generation module

Building your own project copy

Building a copy of the game requires only Lost_Edge/UnrealProject/LostEdge/ directory.
For that purposes you can download the directory as archive or do a sparse checkout via commands below. \

Git lfs common issues

The download can be sometimes too long which makes git lfs drop the connection with error "LFS: Put "https://pixelyfier.com/git/Pixelyfier/Lost_Edge.git/info/lfs/objects/HASH": read tcp IP:PORT->pixelyfier.com:443: i/o timeout" \

  • To fix this set local/global repo config git config lfs.activitytimeout 240