2.0 KiB
Repo structure
This repository contains all sources and data for project Lost_Edge excluding server and network deploy configs.
Most of subdirectories represents individual modules and contains their own README. \
Lost_Edge/ ├─ Audio/ ---> Audio data (e.g. music, sounds, dialogues) ├─ Documentation/ ---> Documentation (e.g. game and level design) ├─ Fonts/ ---> Fonts used in project ├─ Images/ ---> Image data (e.g. textures, postures, logo) ├─ Models/ ---> Models data (e.g. characters, decorations, foliages) ├─ ReleaseBuilds/ │ ├─ Legacy/ ---> Legacy build created as high school project │ └─ vX.X/ ---> Current builds of Lost_Edge (university project) ├─ UnrealProject/ │ ├─ Lost_Edge/ ---> Current unreal project of Lost_Edge │ └─ Lost_Edge_Legacy/ ---> Legacy unreal project created as high school project └─VoiceGenerator/ ---> AI voice generation module
Building your own project copy
Building a copy of the game requires only Lost_Edge/UnrealProject/LostEdge/ directory.
For that purposes you can download the directory as archive or do a sparse checkout via commands below. \
- git clone --no-checkout https://pixelyfier.com/git/Pixelyfier/Lost_Edge.git
- cd Lost_Edge/
- git sparse-checkout init
- git sparse-checkout set UnrealProject/Lost_Edge
- git checkout master
Git lfs common issues
The download can be sometimes too long which makes git lfs drop the connection with error "LFS: Put "https://pixelyfier.com/git/Pixelyfier/Lost_Edge.git/info/lfs/objects/HASH": read tcp IP:PORT->pixelyfier.com:443: i/o timeout" \
- To fix this set local/global repo config
git config lfs.activitytimeout 240