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<p>Unreal Integration 2.02</p>
<ul>
<li><a href="welcome.html">Welcome to FMOD for Unreal</a></li>
<li><a href="user-guide.html">User Guide</a></li>
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<li class="manual-current-chapter manual-inactive-chapter"><a href="blueprint-reference.html">Blueprint Reference</a><ul class="subchapters"><li><a href="blueprint-reference-bus.html">Bus</a></li><li><a href="blueprint-reference-common.html">Common</a></li><li><a href="blueprint-reference-component.html">Component</a></li><li><a href="blueprint-reference-eventinstance.html">Event Instance</a></li><li><a href="blueprint-reference-asynchronous-loading.html">Asynchronous Loading</a></li><li class="manual-current-chapter manual-active-chapter"><a href="blueprint-reference-enums.html">Enums</a></li><li><a href="blueprint-reference-structs.html">Structs</a></li><li><a href="blueprint-reference-utilities.html">Utilities</a></li></ul></li>
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<li><a href="glossary.html">Glossary</a></li>
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<h1>7. Blueprint Reference | Enums</h1>
<p>Automatically generated methods for working with FMOD and Unreal Enums.</p>
<p><strong>Methods:</strong></p>
<ul>
<li><span><a class="apilink" href="blueprint-reference-enums.html#byte-to-enum-efmod_studio_stop_mode" title="Converts a byte to an EFMOD_STUDIO_STOP_MODE.">Byte to Enum EFMOD_STUDIO_STOP_MODE</a> Converts a byte to an EFMOD_STUDIO_STOP_MODE.</span></li>
<li><span><a class="apilink" href="blueprint-reference-enums.html#foreach-efmod_studio_stop_mode" title="Returns every value in the EFMOD_STUDIO_STOP_MODE enum.">ForEach EFMOD_STUDIO_STOP_MODE</a> Returns every value in the EFMOD_STUDIO_STOP_MODE enum.</span></li>
<li><span><a class="apilink" href="blueprint-reference-enums.html#get-number-of-entries-in-efmod_studio_stop_mode" title="Returns the total number of entries in the EFMOD_STUDIO_STOP_MODE enum.">Get Number of Entries in EFMOD_STUDIO_STOP_MODE</a> Returns the total number of entries in the EFMOD_STUDIO_STOP_MODE enum.</span></li>
<li><span><a class="apilink" href="blueprint-reference-enums.html#literal-enum-efmod_studio_stop_mode" title="Returns the value of an EFMOD_STUDIO_STOP_MODE member.">Literal Enum EFMOD_STUDIO_STOP_MODE</a> Returns the value of an EFMOD_STUDIO_STOP_MODE member.</span></li>
</ul>
<h2 api="function" id="byte-to-enum-efmod_studio_stop_mode"><a href="#byte-to-enum-efmod_studio_stop_mode">Byte to Enum EFMOD_STUDIO_STOP_MODE</a></h2>
<p>Converts a byte to an EFMOD_STUDIO_STOP_MODE.</p>
<p><img alt="Byte to Enum" src="images/byte-to-enum.png" /></p>
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<div class="language-tab" data-language="language-cpp">C++</div>
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<div class="highlight language-cpp"><pre><span></span><span class="n">EFMOD_STUDIO_STOP_MODE</span> <span class="nf">ByteToEnum</span><span class="p">(</span>
<span class="n">byte</span> <span class="n">Byte</span>
<span class="p">);</span>
</pre></div>
<dl>
<dt>Byte</dt>
<dd>Byte to convert to an EFMOD_STUDIO_STOP_MODE.</dd>
</dl>
<p><strong>See Also:</strong> <a href="https://fmod.com/docs/2.02/api/studio-api-eventinstance.html#fmod_studio_stop_mode">EFMOD_STUDIO_STOP_MODE</a>.</p>
<h2 api="function" id="foreach-efmod_studio_stop_mode"><a href="#foreach-efmod_studio_stop_mode">ForEach EFMOD_STUDIO_STOP_MODE</a></h2>
<p>Returns every value in the EFMOD_STUDIO_STOP_MODE enum.</p>
<p><img alt="ForEach EFMOD_STUDIO_STOP_MODE" src="images/for-each.png" /></p>
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<div class="language-tab" data-language="language-cpp">C++</div>
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<div class="highlight language-cpp"><pre><span></span><span class="n">EFMOD_STUDIO_STOP_MODE</span> <span class="nf">ForEachEFMOD_STUDIO_STOP_MODE</span><span class="p">();</span>
</pre></div>
<p><strong>See Also:</strong> <a href="https://fmod.com/docs/2.02/api/studio-api-eventinstance.html#fmod_studio_stop_mode">EFMOD_STUDIO_STOP_MODE</a>.</p>
<h2 api="function" id="get-number-of-entries-in-efmod_studio_stop_mode"><a href="#get-number-of-entries-in-efmod_studio_stop_mode">Get Number of Entries in EFMOD_STUDIO_STOP_MODE</a></h2>
<p>Returns the total number of entries in the EFMOD_STUDIO_STOP_MODE enum.</p>
<p><img alt="Get Number of Entries in EFMOD_STUDIO_STOP_MODE" src="images/get-number-of-entreis-in.png" /></p>
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<div class="highlight language-cpp"><pre><span></span><span class="kt">int</span> <span class="nf">GetNumberOfEntriesInEFMOD_STUDIO_STOP_MODE</span><span class="p">();</span>
</pre></div>
<p><strong>See Also:</strong> <a href="https://fmod.com/docs/2.02/api/studio-api-eventinstance.html#fmod_studio_stop_mode">EFMOD_STUDIO_STOP_MODE</a>.</p>
<h2 api="function" id="literal-enum-efmod_studio_stop_mode"><a href="#literal-enum-efmod_studio_stop_mode">Literal Enum EFMOD_STUDIO_STOP_MODE</a></h2>
<p>Returns the value of an EFMOD_STUDIO_STOP_MODE member.</p>
<p><img alt="Literal Enum EFMOD_STUDIO_STOP_MODE" src="images/literal-enum.png" /></p>
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<div class="language-tab" data-language="language-cpp">C++</div>
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<div class="highlight language-cpp"><pre><span></span><span class="n">EFMOD_STUDIO_STOP_MODE</span> <span class="nf">LiteralEnumEFMOD_STUDIO_STOP_MODE</span><span class="p">(</span>
<span class="n">EFMOD_STUDIO_STOP_MODE</span> <span class="n">Enum</span>
<span class="p">);</span>
</pre></div>
<dl>
<dt>Enum</dt>
<dd>The EFMOD_STUDIO_STOP_MODE member value to retrieve.</dd>
</dl>
<p><strong>See Also:</strong> <a href="https://fmod.com/docs/2.02/api/studio-api-eventinstance.html#fmod_studio_stop_mode">EFMOD_STUDIO_STOP_MODE</a>.</p></div>
<p class="manual-footer">Unreal Integration 2.02.23 (2024-07-11). &copy; 2024 Firelight Technologies Pty Ltd.</p>
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