Lost_Edge/Plugins/FMODStudio/Docs/api-reference-ufmodblueprintstatics.html

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<p>Unreal Integration 2.02</p>
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<h1>6. API Reference | UFMODBlueprintStatics</h1>
<p>This class inherits from <a href="https://api.unrealengine.com/INT/API/Runtime/Engine/Kismet/UBlueprintFunctionLibrary/index.html">UBlueprintFunctionLibrary</a></p>
<p>Refer to <a href="blueprint-reference.html">Blueprint Reference</a>.</p>
<p><strong>Defines:</strong></p>
<ul>
<li><span><a class="apilink" href="api-reference-ufmodblueprintstatics.html#ffmodeventinstance" title="Wrapped FMOD::Studio::EventInstance for use in blueprints.">FFMODEventInstance</a> Wrapped FMOD::Studio::EventInstance for use in blueprints.</span></li>
<li><span><a class="apilink" href="api-reference-ufmodblueprintstatics.html#efmod_studio_stop_mode" title="Studio stop mode enum for use in blueprints.">EFMOD_STUDIO_STOP_MODE</a> Studio stop mode enum for use in blueprints.</span></li>
</ul>
<h2 api="struct" id="efmod_studio_stop_mode"><a href="#efmod_studio_stop_mode">EFMOD_STUDIO_STOP_MODE</a></h2>
<p>Studio stop mode enum for use in blueprints.</p>
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<div class="language-selector">
<div class="language-tab" data-language="language-cpp">C++</div>
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<div class="highlight language-cpp"><pre><span></span><span class="k">enum</span> <span class="n">EFMOD_STUDIO_STOP_MODE</span><span class="p">{</span>
<span class="n">ALLOWFADEOUT</span><span class="p">,</span>
<span class="n">IMMEDIATE</span>
<span class="p">}</span> <span class="n">EFMOD_STUDIO_STOP_MODE</span><span class="p">;</span>
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<dl>
<dt id="efmod_studio_stop_mode_allowfadeout">ALLOWFADEOUT</dt>
<dd>Allow AHDSR modulators to complete their release, and DSP effect tails to play out.</dd>
<dt id="efmod_studio_stop_mode_immediate">IMMEDIATE</dt>
<dd>Stop the event instance immediately.</dd>
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<p><strong>See Also:</strong> <a href="https://fmod.com/docs/2.02/api/studio-api-eventinstance.html#fmod_studio_stop_mode">FMOD_STUDIO_STOP_MODE</a></p>
<h2 api="struct" id="ffmodeventinstance"><a href="#ffmodeventinstance">FFMODEventInstance</a></h2>
<p>Wrapped FMOD::Studio::EventInstance for use in blueprints.</p>
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<div class="language-selector">
<div class="language-tab" data-language="language-cpp">C++</div>
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<div class="highlight language-cpp"><pre><span></span><span class="k">struct</span> <span class="n">FFMODEventInstance</span><span class="p">{</span>
<span class="n">FMOD</span><span class="o">::</span><span class="n">Studio</span><span class="o">::</span><span class="n">EventInstance</span> <span class="o">*</span><span class="n">Instance</span><span class="p">;</span>
<span class="p">}</span> <span class="n">FFMODEventInstance</span><span class="p">;</span>
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<dt id="ffmodeventinstance_instance">Instance</dt>
<dd><a href="https://fmod.com/docs/2.02/api/studio-api-eventinstance.html">FMOD::Studio::EventInstance</a> to use.</dd>
</dl></div>
<p class="manual-footer">Unreal Integration 2.02.23 (2024-07-11). &copy; 2024 Firelight Technologies Pty Ltd.</p>
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