24 lines
360 B
C++
24 lines
360 B
C++
// Oleg Petruny proprietary.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameModeBase.h"
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#include "GameFramework/Pawn.h"
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#include "MainGameModeBase.generated.h"
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UCLASS()
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class AMainGameModeBase : public AGameModeBase
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{
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GENERATED_BODY()
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public:
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void SwitchCameraMode();
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protected:
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private:
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APawn* _player_pawn = nullptr;
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};
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