Lost_Edge/Source/Lost_Edge/Private/MainGameModeBase.h

24 lines
360 B
C++

// Oleg Petruny proprietary.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "GameFramework/Pawn.h"
#include "MainGameModeBase.generated.h"
UCLASS()
class AMainGameModeBase : public AGameModeBase
{
GENERATED_BODY()
public:
void SwitchCameraMode();
protected:
private:
APawn* _player_pawn = nullptr;
};