Lost_Edge/Plugins/FMODStudio/Source/FMODAudioLink/Private/FMODAudioLinkSynchronizer.h

58 lines
1.9 KiB (Stored with Git LFS)
C

// Copyright (c), Firelight Technologies Pty, Ltd. 2024-2024.
#pragma once
#include "IAudioLink.h"
#include "Misc/ScopeRWLock.h"
#include "fmod.hpp"
struct FFMODAudioLinkSynchronizer : IAudioLinkSynchronizer, TSharedFromThis<FFMODAudioLinkSynchronizer, ESPMode::ThreadSafe>
{
IAudioLinkSynchronizer::FOnSuspend OnSuspend;
IAudioLinkSynchronizer::FOnResume OnResume;
IAudioLinkSynchronizer::FOnOpenStream OnOpenStream;
IAudioLinkSynchronizer::FOnCloseStream OnCloseStream;
IAudioLinkSynchronizer::FOnBeginRender OnBeginRender;
IAudioLinkSynchronizer::FOnEndRender OnEndRender;
FRWLock RwLock;
FCriticalSection CallbackLock;
FMOD::System* CoreSystem;
bool bIsBound{ false };
unsigned int dspBufferSize;
FFMODAudioLinkSynchronizer();
~FFMODAudioLinkSynchronizer() override;
void ExecuteEndRender(uint64 dspClock);
void ExecuteOpenStream();
void ExecuteCloseStream();
void ExecuteSuspend();
void ExecuteResume();
void Bind();
void Unbind();
#define MAKE_DELEGATE_FUNC(X)\
FDelegateHandle Register##X##Delegate(const FOn##X::FDelegate& InDelegate) override\
{\
FWriteScopeLock WriteLock(RwLock);\
return On##X.Add(InDelegate);\
}\
bool Remove##X##Delegate(const FDelegateHandle& InHandle) override\
{\
FWriteScopeLock WriteLock(RwLock);\
return On##X.Remove(InHandle);\
}
MAKE_DELEGATE_FUNC(Suspend)
MAKE_DELEGATE_FUNC(Resume)
MAKE_DELEGATE_FUNC(OpenStream)
MAKE_DELEGATE_FUNC(CloseStream)
MAKE_DELEGATE_FUNC(BeginRender) //Use to sync UE and FMOD
MAKE_DELEGATE_FUNC(EndRender) //Use to sync UE and FMOD
#undef MAKE_DELEGATE_FUNC
friend FMOD_RESULT F_CALLBACK MixCallback(FMOD_SYSTEM* system, FMOD_SYSTEM_CALLBACK_TYPE type, void* commanddata1, void* commanddata2, void* userdata);
};