38 lines
1.6 KiB
BibTeX
38 lines
1.6 KiB
BibTeX
@book{schreier2017blood,
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title={Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made},
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author={Schreier, J.},
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isbn={9780062651242},
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lccn={2017034583},
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url={https://books.google.cz/books?id=-bK-DQAAQBAJ},
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year={2017},
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publisher={HarperCollins}
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}
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@misc{pacingIntensity,
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title = {Gameplay Fundamentals Revisited: Harnessed Pacing \& Intensity [online]},
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author = {Mike Lopez},
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year = 2018,
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note = {[cit. 2025-04-01]. Dostupné z: \url{https://www.gamedeveloper.com/design/gameplay-fundamentals-revisited-harnessed-pacing-intensity}}
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}
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@misc{unityComparing,
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title = {Objectively comparing Unity and Unreal Engine},
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author = {Sirawat Pitaksarit},
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year = 2019,
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note = {[cit. 2025-04-01]. Dostupné z: \url{https://gametorrahod.com/objectively-comparing-unity-and-unreal-engine/}}
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}
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@misc{godotRealityCheck,
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title = {What are the worst parts/issues of Godot in your experience?},
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author = {Reddit/Godot},
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year = 2024,
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note = {[cit. 2025-04-01]. Dostupné z: \url{https://www.reddit.com/r/godot/comments/1ewrkey/what_are_the_worst_partsissues_of_godot_in_your/}}
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}
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@misc{godotRealityCheck2,
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title = {Godot’s 3D Workflow Issues, Inconsistencies, and Confusion},
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author = {Alfred Reinold Baudisch},
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year = 2023,
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note = {[cit. 2025-04-01]. Dostupné z: \url{https://alfredbaudisch.com/blog/gamedev/godot-engine/godots-3d-confusing-workflow-inconsistencies-conflicting-behaviours-and-annoyances/}}
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}
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