Lost_Edge/Source/Lost_EdgeEditor.Target.cs

13 lines
447 B
C#
Raw Permalink Normal View History

2024-04-13 18:13:05 +02:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Lost_EdgeEditorTarget : TargetRules {
public Lost_EdgeEditorTarget(TargetInfo Target) : base(Target) {
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
ExtraModuleNames.AddRange(new string[] { "Lost_Edge", "Lost_EdgeShaders" });
}
2024-04-13 18:13:05 +02:00
}