Lost_Edge/Source/Lost_EdgeEditor.Target.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Lost_EdgeEditorTarget : TargetRules {
public Lost_EdgeEditorTarget(TargetInfo Target) : base(Target) {
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
ExtraModuleNames.AddRange(new string[] { "Lost_Edge", "Lost_EdgeShaders" });
}
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}