Inventory system, Source and UI cleanup, all models port
This commit is contained in:
parent
ce84cc2a9f
commit
eca631f5fa
Config
DefaultEditor.ini
Localization
Content
Blueprints/Characters
Input
Levels/Test
MaterialsLibrary
Colors
PostProcess
Models
Buildings
Materials
SM_Fence.uassetSM_Home.uassetSM_HouseRoofBigCorner.uassetSM_HouseRoofBigNormal.uassetSM_HouseRoofBigTwosided.uassetSM_HouseRoofSmall.uassetSM_HouseStairs.uassetSM_HouseWallMain.uassetSM_HouseWallMainDoor.uassetSM_HouseWallMainWindowBig.uassetSM_HouseWallMainWindowSmall.uassetCharacters/Human
Animations
A_HumanBreathing.uassetA_HumanDeathPose.uassetA_HumanDefaultPose.uassetA_HumanFistDefault.uassetA_HumanFistHard.uassetA_HumanFistLight.uassetA_HumanFistOpen.uassetA_HumanHandsIdle.uassetA_HumanShiftL.uassetA_HumanShiftR.uassetA_HumanWalkB.uassetA_HumanWalkBL.uassetA_HumanWalkBR.uassetA_HumanWalkF.uassetA_HumanWalkFL.uassetA_HumanWalkFR.uassetA_HumanWalkL.uassetA_HumanWalkR.uassetBS_HumanWalk.uasset
BPA_HumanCarol.uassetBPA_HumanJump.uassetBPA_HumanPlayer.uassetBPA_HumanRun.uassetMaterials
M_HumanAccessoriesCarolHair.uassetM_HumanAccessoriesCharlesGlassesFrame.uassetM_HumanAccessoriesCharlesGlassesGlass.uassetM_HumanAccessoriesCharlesMustaches.uassetM_HumanAccessoriesCharlesScorch.uassetM_HumanAccessoriesJacobHair.uassetM_HumanAccessoriesMortisHair.uassetM_HumanBody.uassetM_HumanShadow.uassetM_HumanWireframe.uasset
MaterialsS
Models/Characters/Human/Animations
@ -3,3 +3,21 @@
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MaxViewportRenderingResolution=720
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-GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=False),NativeCultureIndex=-1,SupportedCulturesStatistics=((CultureName="en")))
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+GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source")),ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,FieldTypesToInclude=,FieldTypesToExclude=,FieldOwnerTypesToInclude=,FieldOwnerTypesToExclude=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en")))
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Config/Localization/Game_Compile.ini
Normal file
17
Config/Localization/Game_Compile.ini
Normal file
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; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
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; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
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[CommonSettings]
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SourcePath=Content/Localization/Game
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DestinationPath=Content/Localization/Game
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ManifestName=Game.manifest
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ArchiveName=Game.archive
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ResourceName=Game.locres
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bSkipSourceCheck=false
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bValidateFormatPatterns=true
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bValidateSafeWhitespace=false
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NativeCulture=en
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CulturesToGenerate=en
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[GatherTextStep0]
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CommandletClass=GenerateTextLocalizationResource
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Config/Localization/Game_Export.ini
Normal file
19
Config/Localization/Game_Export.ini
Normal file
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; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
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; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
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[CommonSettings]
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SourcePath=Content/Localization/Game
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DestinationPath=Content/Localization/Game
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NativeCulture=en
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CulturesToGenerate=en
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ManifestName=Game.manifest
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ArchiveName=Game.archive
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PortableObjectName=Game.po
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[GatherTextStep0]
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CommandletClass=InternationalizationExport
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bExportLoc=true
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LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
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POFormat=EPortableObjectFormat::Unreal
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ShouldPersistCommentsOnExport=false
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ShouldAddSourceLocationsAsComments=true
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Config/Localization/Game_ExportDialogueScript.ini
Normal file
14
Config/Localization/Game_ExportDialogueScript.ini
Normal file
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; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
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; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
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[CommonSettings]
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SourcePath=Content/Localization/Game
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DestinationPath=Content/Localization/Game
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NativeCulture=en
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CulturesToGenerate=en
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ManifestName=Game.manifest
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ArchiveName=Game.archive
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DialogueScriptName=GameDialogue.csv
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[GatherTextStep0]
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CommandletClass=ExportDialogueScript
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44
Config/Localization/Game_Gather.ini
Normal file
44
Config/Localization/Game_Gather.ini
Normal file
@ -0,0 +1,44 @@
|
||||
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
|
||||
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
|
||||
[CommonSettings]
|
||||
ManifestDependencies=../../../../UE_5.4/Engine/Content/Localization/Engine/Engine.manifest
|
||||
ManifestDependencies=../../../../UE_5.4/Engine/Content/Localization/Editor/Editor.manifest
|
||||
SourcePath=Content/Localization/Game
|
||||
DestinationPath=Content/Localization/Game
|
||||
ManifestName=Game.manifest
|
||||
ArchiveName=Game.archive
|
||||
NativeCulture=en
|
||||
CulturesToGenerate=en
|
||||
|
||||
[GatherTextStep0]
|
||||
CommandletClass=GatherTextFromSource
|
||||
SearchDirectoryPaths=Source
|
||||
ExcludePathFilters=Config/Localization/*
|
||||
FileNameFilters=*.h
|
||||
FileNameFilters=*.cpp
|
||||
FileNameFilters=*.ini
|
||||
ShouldGatherFromEditorOnlyData=false
|
||||
|
||||
[GatherTextStep1]
|
||||
CommandletClass=GatherTextFromAssets
|
||||
IncludePathFilters=Content/*
|
||||
ExcludePathFilters=Content/Localization/*
|
||||
PackageFileNameFilters=*.umap
|
||||
PackageFileNameFilters=*.uasset
|
||||
ShouldExcludeDerivedClasses=false
|
||||
ShouldGatherFromEditorOnlyData=false
|
||||
SkipGatherCache=false
|
||||
|
||||
[GatherTextStep2]
|
||||
CommandletClass=GenerateGatherManifest
|
||||
|
||||
[GatherTextStep3]
|
||||
CommandletClass=GenerateGatherArchive
|
||||
|
||||
[GatherTextStep4]
|
||||
CommandletClass=GenerateTextLocalizationReport
|
||||
bWordCountReport=true
|
||||
WordCountReportName=Game.csv
|
||||
bConflictReport=true
|
||||
ConflictReportName=Game_Conflicts.txt
|
||||
|
14
Config/Localization/Game_GenerateReports.ini
Normal file
14
Config/Localization/Game_GenerateReports.ini
Normal file
@ -0,0 +1,14 @@
|
||||
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
|
||||
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
|
||||
[CommonSettings]
|
||||
SourcePath=Content/Localization/Game
|
||||
DestinationPath=Content/Localization/Game
|
||||
ManifestName=Game.manifest
|
||||
ArchiveName=Game.archive
|
||||
CulturesToGenerate=en
|
||||
|
||||
[GatherTextStep0]
|
||||
CommandletClass=GenerateTextLocalizationReport
|
||||
bWordCountReport=true
|
||||
WordCountReportName=Game.csv
|
||||
|
17
Config/Localization/Game_Import.ini
Normal file
17
Config/Localization/Game_Import.ini
Normal file
@ -0,0 +1,17 @@
|
||||
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
|
||||
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
|
||||
[CommonSettings]
|
||||
SourcePath=Content/Localization/Game
|
||||
DestinationPath=Content/Localization/Game
|
||||
NativeCulture=en
|
||||
CulturesToGenerate=en
|
||||
ManifestName=Game.manifest
|
||||
ArchiveName=Game.archive
|
||||
PortableObjectName=Game.po
|
||||
|
||||
[GatherTextStep0]
|
||||
CommandletClass=InternationalizationExport
|
||||
bImportLoc=true
|
||||
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
|
||||
POFormat=EPortableObjectFormat::Unreal
|
||||
|
15
Config/Localization/Game_ImportDialogue.ini
Normal file
15
Config/Localization/Game_ImportDialogue.ini
Normal file
@ -0,0 +1,15 @@
|
||||
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
|
||||
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
|
||||
[CommonSettings]
|
||||
SourcePath=Content/Localization/Game
|
||||
ManifestName=Game.manifest
|
||||
ArchiveName=Game.archive
|
||||
NativeCulture=en
|
||||
CulturesToGenerate=en
|
||||
|
||||
[GatherTextStep0]
|
||||
CommandletClass=ImportLocalizedDialogue
|
||||
RawAudioPath=
|
||||
ImportedDialogueFolder=ImportedDialogue
|
||||
bImportNativeAsSource=false
|
||||
|
14
Config/Localization/Game_ImportDialogueScript.ini
Normal file
14
Config/Localization/Game_ImportDialogueScript.ini
Normal file
@ -0,0 +1,14 @@
|
||||
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
|
||||
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
|
||||
[CommonSettings]
|
||||
SourcePath=Content/Localization/Game
|
||||
DestinationPath=Content/Localization/Game
|
||||
NativeCulture=en
|
||||
CulturesToGenerate=en
|
||||
ManifestName=Game.manifest
|
||||
ArchiveName=Game.archive
|
||||
DialogueScriptName=GameDialogue.csv
|
||||
|
||||
[GatherTextStep0]
|
||||
CommandletClass=ImportDialogueScript
|
||||
|
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Content/Input/Actions/IA_ShowInventory.uasset
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Content/Input/Actions/IA_ShowInventory.uasset
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Content/Input/Interactables/IMC_InteractableInventory.uasset
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Content/Input/Interactables/IMC_InteractableInventory.uasset
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Content/Levels/Test/LandLayers/LL_DirtLt.uasset
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Content/Levels/Test/LandLayers/LL_DirtLt.uasset
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Content/Levels/Test/LandLayers/LL_GrassLt.uasset
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Content/Levels/Test/LandLayers/LL_GrassLt.uasset
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Content/Levels/Test/LandLayers/LL_PathLt.uasset
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Content/Levels/Test/LandLayers/LL_PathLt.uasset
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Content/Levels/Test/LandLayers/LL_RockLt.uasset
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Content/Levels/Test/LandLayers/LL_RockLt.uasset
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Content/Levels/Test/LandLayers/LL_SnowLt.uasset
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Content/Levels/Test/LandLayers/LL_SnowLt.uasset
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Content/Levels/Test/LandLayers/LL_StoneLt.uasset
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Content/Levels/Test/LandLayers/LL_StoneLt.uasset
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Content/Levels/Test/Materials/MI_GrassLOD0_Test.uasset
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Content/Levels/Test/Materials/MI_GrassLOD0_Test.uasset
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Content/Levels/Test/Materials/MI_GrassLOD1_Test.uasset
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Content/Levels/Test/Materials/MI_GrassLOD1_Test.uasset
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Content/Levels/Test/Materials/MI_GrassLOD2_Test.uasset
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Content/Levels/Test/Materials/MI_GrassLOD2_Test.uasset
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Content/Levels/Test/Materials/MI_GrassLOD3_Test.uasset
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Content/Levels/Test/Materials/MI_GrassLOD3_Test.uasset
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Content/Levels/Test/Materials/M_GrassLOD4_Test.uasset
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Content/Levels/Test/Materials/M_GrassLOD4_Test.uasset
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Content/Levels/Test/Materials/M_GrassLOD5_Test.uasset
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Content/Levels/Test/Materials/M_GrassLOD5_Test.uasset
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Content/MaterialsLibrary/Colors/M_Color_Blue.uasset
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Content/MaterialsLibrary/Colors/M_Color_Blue.uasset
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Content/MaterialsLibrary/Colors/M_Color_Green.uasset
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Content/MaterialsLibrary/Colors/M_Color_Green.uasset
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Content/MaterialsLibrary/Colors/M_Color_Red.uasset
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Content/MaterialsLibrary/Colors/M_Color_Red.uasset
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Content/Models/Buildings/Materials/M_Fence.uasset
(Stored with Git LFS)
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Content/Models/Buildings/Materials/M_Fence.uasset
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Content/Models/Buildings/Materials/M_HomeRoof.uasset
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Content/Models/Buildings/Materials/M_HomeRoof.uasset
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Content/Models/Buildings/Materials/M_HomeWallPart.uasset
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Content/Models/Buildings/Materials/M_HomeWallPart.uasset
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Content/Models/Buildings/Materials/M_HouseRoof.uasset
(Stored with Git LFS)
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Content/Models/Buildings/Materials/M_HouseRoof.uasset
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Content/Models/Buildings/Materials/M_HouseWall.uasset
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Content/Models/Buildings/Materials/M_HouseWall.uasset
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Content/Models/Buildings/SM_Fence.uasset
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Content/Models/Buildings/SM_Fence.uasset
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Content/Models/Buildings/SM_Home.uasset
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Content/Models/Buildings/SM_Home.uasset
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Content/Models/Buildings/SM_HouseRoofBigCorner.uasset
(Stored with Git LFS)
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Content/Models/Buildings/SM_HouseRoofBigCorner.uasset
(Stored with Git LFS)
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Content/Models/Buildings/SM_HouseRoofBigNormal.uasset
(Stored with Git LFS)
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Content/Models/Buildings/SM_HouseRoofBigNormal.uasset
(Stored with Git LFS)
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Content/Models/Buildings/SM_HouseRoofBigTwosided.uasset
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Content/Models/Buildings/SM_HouseRoofBigTwosided.uasset
(Stored with Git LFS)
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Content/Models/Buildings/SM_HouseRoofSmall.uasset
(Stored with Git LFS)
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Content/Models/Buildings/SM_HouseRoofSmall.uasset
(Stored with Git LFS)
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Content/Models/Buildings/SM_HouseStairs.uasset
(Stored with Git LFS)
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Content/Models/Buildings/SM_HouseStairs.uasset
(Stored with Git LFS)
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Content/Models/Buildings/SM_HouseWallMain.uasset
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Content/Models/Buildings/SM_HouseWallMain.uasset
(Stored with Git LFS)
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Content/Models/Buildings/SM_HouseWallMainDoor.uasset
(Stored with Git LFS)
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Content/Models/Buildings/SM_HouseWallMainDoor.uasset
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Content/Models/Buildings/SM_HouseWallMainWindowBig.uasset
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Content/Models/Buildings/SM_HouseWallMainWindowBig.uasset
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Content/Models/Buildings/SM_HouseWallMainWindowSmall.uasset
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Content/Models/Buildings/SM_HouseWallMainWindowSmall.uasset
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Content/Models/Characters/Human/Animations/A_HumanBreathing.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Animations/A_HumanBreathing.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Animations/A_HumanDeathPose.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Animations/A_HumanDeathPose.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Animations/A_HumanDefaultPose.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Animations/A_HumanDefaultPose.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Animations/A_HumanFistDefault.uasset
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Content/Models/Characters/Human/Animations/A_HumanFistDefault.uasset
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Content/Models/Characters/Human/Animations/A_HumanFistHard.uasset
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Content/Models/Characters/Human/Animations/A_HumanFistHard.uasset
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Content/Models/Characters/Human/Animations/A_HumanFistLight.uasset
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Content/Models/Characters/Human/Animations/A_HumanFistLight.uasset
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Content/Models/Characters/Human/Animations/A_HumanFistOpen.uasset
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Content/Models/Characters/Human/Animations/A_HumanFistOpen.uasset
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Content/Models/Characters/Human/Animations/A_HumanHandsIdle.uasset
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Content/Models/Characters/Human/Animations/A_HumanHandsIdle.uasset
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Content/Models/Characters/Human/Animations/A_HumanShiftL.uasset
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Content/Models/Characters/Human/Animations/A_HumanShiftL.uasset
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Content/Models/Characters/Human/Animations/A_HumanShiftR.uasset
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Content/Models/Characters/Human/Animations/A_HumanShiftR.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkB.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkB.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkBL.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkBL.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkBR.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkBR.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkF.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkF.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkFL.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkFL.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkFR.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkFR.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkL.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkL.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkR.uasset
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Content/Models/Characters/Human/Animations/A_HumanWalkR.uasset
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Content/Models/Characters/Human/Animations/BS_HumanWalk.uasset
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Content/Models/Characters/Human/Animations/BS_HumanWalk.uasset
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Content/Models/Characters/Human/BPA_HumanCarol.uasset
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Content/Models/Characters/Human/BPA_HumanCarol.uasset
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Content/Models/Characters/Human/BPA_HumanJump.uasset
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Content/Models/Characters/Human/BPA_HumanJump.uasset
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Content/Models/Characters/Human/BPA_HumanPlayer.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/BPA_HumanPlayer.uasset
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Content/Models/Characters/Human/BPA_HumanRun.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/BPA_HumanRun.uasset
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Content/Models/Characters/Human/Materials/M_HumanAccessoriesCarolHair.uasset
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Content/Models/Characters/Human/Materials/M_HumanAccessoriesCarolHair.uasset
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Content/Models/Characters/Human/Materials/M_HumanAccessoriesCharlesGlassesFrame.uasset
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Content/Models/Characters/Human/Materials/M_HumanAccessoriesCharlesGlassesFrame.uasset
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Content/Models/Characters/Human/Materials/M_HumanAccessoriesCharlesGlassesGlass.uasset
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Content/Models/Characters/Human/Materials/M_HumanAccessoriesCharlesGlassesGlass.uasset
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Content/Models/Characters/Human/Materials/M_HumanAccessoriesCharlesMustaches.uasset
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Content/Models/Characters/Human/Materials/M_HumanAccessoriesCharlesMustaches.uasset
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Content/Models/Characters/Human/Materials/M_HumanAccessoriesCharlesScorch.uasset
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Content/Models/Characters/Human/Materials/M_HumanAccessoriesCharlesScorch.uasset
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Content/Models/Characters/Human/Materials/M_HumanAccessoriesJacobHair.uasset
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Content/Models/Characters/Human/Materials/M_HumanAccessoriesJacobHair.uasset
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Content/Models/Characters/Human/Materials/M_HumanAccessoriesMortisHair.uasset
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Content/Models/Characters/Human/Materials/M_HumanAccessoriesMortisHair.uasset
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Content/Models/Characters/Human/Materials/M_HumanBody.uasset
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Content/Models/Characters/Human/Materials/M_HumanBody.uasset
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Content/Models/Characters/Human/Materials/M_HumanShadow.uasset
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Content/Models/Characters/Human/Materials/M_HumanShadow.uasset
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Content/Models/Characters/Human/Materials/M_HumanWireframe.uasset
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Content/Models/Characters/Human/Materials/M_HumanWireframe.uasset
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Content/Models/Characters/Human/MaterialsS/M_Body.uasset
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Content/Models/Characters/Human/MaterialsS/M_Body.uasset
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Content/Models/Characters/Human/MaterialsS/M_Wireframe.uasset
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Content/Models/Characters/Human/MaterialsS/M_Wireframe.uasset
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanBreathing.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanBreathing.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanDeathPose.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanDeathPose.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanDefaultPose.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanDefaultPose.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanFalling.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanFalling.uasset
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanFistDefault.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanFistDefault.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanFistHard.uasset
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanFistHard.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanFistLight.uasset
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanFistLight.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanFistOpen.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanFistOpen.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanHandDrag.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanHandDrag.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanHandsIdle.uasset
(Stored with Git LFS)
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Content/Models/Characters/Human/Models/Characters/Human/Animations/A_HumanHandsIdle.uasset
(Stored with Git LFS)
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Reference in New Issue
Block a user